MCV: The race between Xbox 360 and PS3 shifted up a notch this past week as both consoles saw huge leaps in hardware sales, thanks to the Easter break.
Though PS3 is still outselling 360 regularly week-on-week and in terms of year-to-date sales, the Sony and Microsoft platforms both saw a 73 and 78 per cent rise in hardware sales respectively this week.
Nintendo's mega-selling Wii and DS also saw significant rises, despite stock concerns.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
So the price cut didn't really change anything in europe for Microsoft?
No, not exactly.
There has been a slight improvement, but it seems that Europe is still a Sony stronghold.
No advertising = poor sales
even after a price cut. That's good news for Sony. I'm sure with the release of GT5p and maybe Everybody's golf the PS3's sales will continue to stay ahead of the 360's like it has been. The price drop has just lessened the sales gap
i have a PS3 but am i the only one not excited by this GT5 prologue? I'm not paying for a demo then paying for the full game gain in a year. I'll play Forza2 and Burnout until GT5 is out properly.
The cheap price of the 360 could have a negative consequence. People will see that, and see the more expensive PS3 (a brand they know well in Europe) and assume its more of the premium and hence buy that. But as the PlayStation 3 market grows, I think it'll drown out Microsoft's influence eventually.
Nintendo however - they're just laughing to the bank each hour