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180°
Driving the boundaries of realism
7
Driving through the rain-drenched streets of Shanghai in an Aston Martin DB4 at breakneck speeds, with the neon signs of shops blurring as you pass by, is one of the great thrills in life - even if it is only virtual.
Video game development has made tremendous graphical strides in the last four decades and nowhere is this more pronounced than in driving simulations.
Games such as Project Gotham Racing 4, Ferrari Challenge and Gran Turismo 5 offer photo-real cars with simulated handling physics, being thrown about in high-definition worlds, which often recreate real cities in astonishing detail.
Read Full Article >>
news.bbc.co.uk
paul_war
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Published: 793 days 13 hours ago | Article |
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Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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Showing: 1 - 7 of 7 Comments
MaximusPrime
- 793 days 12 hours ago
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i wouldnt mind playing PGR4 because it is a great looking arcade racing game.
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ruibing
- 793 days 11 hours ago
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I would get it if it ever comes to the PS3. Too bad it's not going to happen since MS owns the rights to the franchise. Oh well, I'll have the epic GT 5 soon.
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Xemnas
- 793 days 12 hours ago
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yeah i use to play 3 it was nice.
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AIZEN SOZUKE
- 793 days 12 hours ago
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pcs have surpassed 180? NAW
pcs have surpassed supercomptuer ps3? H3LL NAW
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Twist96
- 793 days 11 hours ago
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I hope that's sarcastic.
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Twist96
- 793 days 11 hours ago
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"The artists use software application Photoshop to draw the worlds and Maya to build the cities in three dimensions. At the end of the process each city is more than 6.3GB in size, across 10,487 different files. That data is crunched down by a render farm into a size manageable by the Xbox 360. The team even uses pre-production 360s to help export the data. At the end of the crunch a city is only 593MB in size, held in just three different files."
Excellent note about the value of compression.
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AIZEN SOZUKE
- 793 days 10 hours ago
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twist that wasnt sarcasm, that was dead seriousness, and i meant it from the bottom of my heart, it was the whole truth, and nothing but the truth
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