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IncGamers: MMO WEEKLY 30/06

In part one of this two part series, Jeff Hollis discusses how to bring the long, slow and painful death to an MMO. Using the most popular MMO available at the moment, Hollis draws comparisons to other, previously more successful, MMOs.

"Yeah, that's right, you heard me. WoW is in the act of committing suicide, and Blizzard don't even know it. Now, before you get all huffy and angry with me (save that for later, you Blizzlovers, you), allow me to give you a bit of background. And when I say background, I mean way, waaaaay back, to the games that inspired WoW in the first place, and to where these games went wrong."
thetamer - contributor
Published: 157 days 10 hours ago | Article | Gaming | PC
 
 

Showing: 1 - 8 of 8 Comments
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Leord - 157 days 11 hours ago
1 -
Lol, I love Jeff Hollis.

Retrospects about WoW makes me fly on the wings of nostalgia btw :P
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thetamer - 157 days 11 hours ago
1.1 -
Where'd you get your wings? Red Bull didn't work.
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AndyA - 157 days 11 hours ago
2 -
Lol, interesting article. He makes some good points about raids.
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Fyzzu - 157 days 11 hours ago
3 -
Raids are and were a dreadful idea. They reward work rather than fun; they're annoying and pretty much the opposite of enjoyment. While I have no problem with them being in there, I think it's a terrible idea to reward players who do them with better equipment. A challenge is one thing, but the challenge should be something that almost everyone can *attempt*.
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Raf1k1 - 157 days 10 hours ago
3.1 -
You don't seem to have realised that raids are a challenge almost everyone can attempt.

Besides, as far as I can remember, games always reward work as well as fun and in a lot of cases, the work is part of the fun.
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Malfurion - 157 days 11 hours ago
4 -
We hear WoW is dying all the time... yet it continues to grow.
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HarukoHex - 157 days 4 hours ago
4.1 -
Yes but Aions might over shadow the growth, especially with the way the game is catching light.
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Saryk - 157 days 7 hours ago
5 -
WoW is destined to lose subscribers. But I agree with the author’s point. I have been on four to five raids in my MMO gaming career, which started on day one of UO. I played EQ and DAOC and yes they did lack game content that the casual player group could finish at end game.
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