Split-screen.com: "How many turning points in novels or movies cause you to bang your head or howl in frustration? No, not because they feature a disappointing twist that can't capitalize on intensity built up (FF7: Advent Children, any one?) but because said twist is often so acutely complex or intelligent that it flies over our heads unless we really introspect. For instance, the true moral of Production I.G.'s The Sky Crawlers.
"Boss fights, however, are more concrete. You either like them or you don't. They're either epic, funny and clever or derivative, annoying and lame. On occasion, a boss battle can be so enormous, that the developer goes above and beyond what is humanely fair and panders to downright cheapness. 'It's supposed to be cheap because size and power is directly proportional to the feeling of achievement.' Which developer is most guilty of this bulls**t?"