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140°
EA Releases DRM De-Authorization Tool
8
As you may already know and bitch about, some EA PC games only allow the owner to install the game on five machines. Back in December, EA released a de-authorization tool for Spore which allowed users to switch these five authorizations around between machines. Now they've unveiled a new tool that allows you to do this for over a dozen different games with SecuROM.
Read Full Story >>
cinemablend.com
Alternative Sources:
Electronic Arts Releases DR...
- gamasutra.com | By:
Nineball2112
EA Releases DRM Reversal Tool
- beefjack.com | By:
Cyrus365
dimeford
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Published: 254 days 4 hours ago | News |
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Showing: 1 - 8 of 8 Comments
Yi-Long
- 254 days 4 hours ago
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1 - As long as developers keep poisoning their releases with crap like DRM...
... many people will just shrug their shoulders and download a crap-free version instead.
It's 'nice' that EA releases this 'tool' now, but obviously it never should have come to this.
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blindfromthesun
- 254 days 3 hours ago
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2 - no more DRM
As far as PC games are concerned, there shouldn't be big box retail anymore. DRM and piracy will always exist in this market. Release games exclusivity online with Steam and Stardock's Goo. With Goo in particular you could sell your "used" games. It has a lot of potential.
More on topic- Good for EA. Perhaps this is a sign of change on their DRM stance.
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dimeford
- 254 days 2 hours ago
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2.1 -
Yeah, I think the two biggest problems for video game sales - piracy and used games trade-ins - will both eventually be solved by a transition to digital distribution.
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Yi-Long
- 254 days 2 hours ago
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2.2 - There are 2 main problems with DD -only-.
1: when you have your games in the store, sooner or later the prices will HAVE to come down (sales), simply because the stores need space for the newer, more in-demand, games. When it's digital distribution only, there is no such need to really bring those prices down, so even a few years later a game like Mass Effect could still be costing 30-40+ bucks when you buy it online.
Having boxed copies in the store will make sure games WILL be on sale sooner rather than later.
2: If you are going to do DD ONLY, they will have to make sure you will be able to play that game for the rest of your life, on all your next PC's. You will buy the rights to play that game whenever you want to play it, so they need to make sure that it will still have all the right drivers and patches.
When I buy Monkey Island 5, and in 15 from now I wanna show my kid what that game was like... I need to be able to go into my online account, and download and play it on my new up-to-date PC. It should still be available and it should still be playable.
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dreamhunk
- 254 days 3 hours ago
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3 -
I think game devs need to find other ways to fight pircay. There is is pircay on all gaming systems, Even the ps3.
http://asia.cnet.com/blogs/...
http://www.psxextreme.com/p...
I think online will do the trick. Either way I want to thank EA and who ever helped pc gaming. I buy my games because I want to support the games and devs because that is how we get more games in the future.
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Yi-Long
- 254 days 2 hours ago
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4 - I don't think piracy is the problem...
... Piracy is a result of the problem.
Not every game is worth 60 bucks. Not everyone is able to buy every game they're interested in, but they will still want to check it out.
First of all, the industry needs to adjust their pricing-strategy. A Call of Duty or a Mass Effect or another A-title IS worth 60 bucks. But games like Call of Juarez with xbox1 quality graphics and 'old' gameplay!?
Some people will want to check that out because of the setting etc, but there won't be many that are going to splash out 60 bucks on that when they can buy a GREAT game for the same price.
Just release games like that where you know it's not GREAT, but maybe just 'good', for 30 bucks orso.
Same thing for games like NHL09. Yeah I can understand you sell a new NHL game for 60 bucks in North-America... but in Europe for 60 euros while no-one is interested in the sport, but people ARE interested in the gameplay!? Release it for 30 bucks and it's a nice Xmas present and it will sell well.... but for 60 bucks people in Europe aren't going to buy that!
The problem is that the industry thinks A; that every game is worth 50+ bucks, and B; the budget gamers have is limited, so they make choices about what is worth buying, and what they are going to download and check out that way.
Also, the industry needs to look at their DLC tactics, cause for me DLC-scamming/milking is a reason to not buy a game at all.
In fact, i think it will drive people to piracy, cause you feel ripped off by these developers and so you won't care about 'loyalty' or 'supporting the industry' etc.
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dreamhunk
- 254 days 2 hours ago
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4.1 -
vavle and I think code masters was saying that games is over priced. I thnk the cost of games was going up because of production costs on consoles. Sony and micro soft would have to compete with pc gaming with cheaper games.
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Yi-Long
- 254 days 1 hour ago
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4.2 - @ Dreamhunk...
... Well... I think the faults lie with the developers, and Microsoft and Sony.
1: The developers. Yes production-costs go up when you hire a huge bunch of people for a game, pay them very well, have your workspace in an expensive building in a nice neighbourhood in the middle of London or wherever, and throw all your cash on marketing.
Personally, I feel you should be able to make great games with a relatively small group of talented people, and modest marketing. That's the way it was 10-20 years from now.
Just look at the crappy new 3d Sonic games. Wouldn't we rather see Sega produce a new HD 2D sprite-based Sonic platformer!? I expect that to cost LESS in development, and it would sell LOTS more if it reaches the quality of the first 2 Sonic platform games on the Genesis.
Also, more and more work is now already done by other programs. Instead of building/modeling a huge 3D world step-by-step, you can run a 3d landscape-creator like Vue or whatever, and then go in and add details and touches and all that. Nowadays, developers already have lots of tools available to them so they can quickly get to the creative stuff.
2: Microsoft is pretty much demanding the developers to produce and charge for DLC. I personally feel this will just drive gamers away from a: those games, and b: maybe even the consoles, when this keeps going on.
Why would I wanna be paying for all kinds of DLC and add-ons etc for my 360, when it's free on the PC!? In a few years time more and more people will have a high-end PC hooked up to their HDTV, and if you can choose between a 60 euro 360 version of Far Cry 3 which doesnt have the DLC add-ons, or a 50 dollar PC version of Far Cry with free DLC, guess which version people will choose...(!). And when the PC DLC isn't free, they'll just download the cracked version instead.
3: Sony. Sony is now charging developers for every MB of content they have to host on PSN. developers will have to pay for their demo to be up on PSN, for their add-ons that are up on PSN, and for their patches that will need to be on PSN.
I'm sure I don't have to explain in what, and how many, way(s) this is a realy bad idea from Sony!?
I feel the industry is making lots of mistakes (and I just named a few of them), which will actually lead to less income for them in the end, and more people losing their loyalty and turning to piracy.
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