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Sony's Kuono: simplicity, lack of direct control key to LocoRoco success

Gamasutra writes:

"When Sony's Tsutomu Kouno first saw the PSP, it was its possibilities for simplicity, not complexity, that stood out to him and inspired the design of LocoRoco.

As part of a new Gamasutra feature interview, he explains: "When the PSP was first announced, it seemed to me like everyone was gearing up to make these complicated games for it, like sequels to games that had been on the PS2. I wanted to break that mold and make a game that really seemed at home on the PSP". "
Sangria - contributor
Published: 251 days 13 hours ago | Interview | Sony PSP | Gaming
 
 

Showing: 1 - 1 of 1 Comments
Shut this user up Let user speak
sunnyhours - 251 days 11 hours ago
1 - Play them...
Anyone with a PSP who hasn't played LocoRoco or LocoRoco 2 is simply missing out on some of the best games available for the platform. These games are perfect for casual and hardcore gamers alike.

Step away from the shooters and try something different for a change!
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