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Bitmaps 58: The Fundamental Flaw in Cut Scenes

"Any player who's gone to the bathroom during a cut scene, made a sandwich during a lengthy, unskippable dialogue sequence, or sequenced the human genome during Metal Gear Solid is familiar with the times a game rips interactivity away from the player."
italianbreadman - contributor
Published: 351 days 10 hours ago | Article | PlayStation 3 | Xbox 360 | Wii | Gaming | PC
 
 

Showing: 1 - 4 of 4 Comments
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italianbreadman - 351 days 10 hours ago
1 -
I definitely agree that sometimes stripping interactivity is simply the wrong way to go, and some games manage to deliver a great story without resorting to cut scenes, but I feel that limitations on developers may still prevent them from going entirely without these non-interactive bits. Sometimes it's just not plausible to be 100% interactive at all times and still convey what is intended.
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cain141 - 351 days 10 hours ago
1.1 -
Even games like Half Life 2 and such that show everything through real time still do that a bit...

I'm really not that against cut scenes, if they are done well, but they are overused with many games...
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ThePimpOfSound - 351 days 10 hours ago
2 -
"Metroid Prime associates textual descriptions with almost every entity in the game world, fleshing out resident creatures and the Metroid mythos. Retro Studios very cleverly hid all of these descriptions from normal play."

And that, my friends, is why Metroid Prime 3 ruined everything.
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thegamereviews - 351 days 10 hours ago
3 -
In the instance of Bother In Arms, Hells Highway. Great game, but not being able to skip cut scenes killed it for me.
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