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Taking First Person Shooting into Reality

In both 2007, and 2008 year we have experienced some of the richest and most dynamic games yet to come. Call of Duty 4, Bioshock, Halo 3, and Metal Gear Solid 4 are all great examples of these advancements over the year. It's a common theory that as time passes developers get better at constructing these titles with the current consoles to bring only the best looking games. Now with graphics becoming less of a concern as detailed textures are expected to come around with each new release it's time for developers to show there next-generation move through not only the graphical, and animation aspect, but through delivering the warfare experience they all talk about. Developers have mentioned many times when creating first person shooters that they want their players to feel as though they are in an actual battlefield yet we find titles like Call Of Duty 4, and Metal Gear Solid 4 that have little to no similarities of the modern battlefield of today. Adding this reality becomes especially important through the multiplayer portion when players are constantly inserted into the exactly maps over, and over again making strategies the same, and game play no different. Developers need to bring a richer battlefield experience to engage players into a more reality like atmosphere. GameXtract have constructed ten points on ways developers can enrich the first person multiplayer experience without taking the game back to the drawing boards.
GameXtract - contributor
Published: 497 days 16 hours ago | Article | Gaming
 
 

Showing: 1 - 7 of 7 Comments
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morganfell - 497 days 6 hours ago
1 -
This is taking FPS into reality:

http://virtualbattlespace.v...

Specifically here:

http://virtualbattlespace.v...
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Kratos Spartan - 497 days 5 hours ago
1.1 - morgan...
I can't click links to work on this computer, please show me the full address or PM it to me, thank you

back on topic

"little to no similarities of the modern battlefield of today" Yea but those games are so fun! Be careful adding too much realism to a game, because a lot of the times realism is not very fun.
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morganfell - 497 days 5 hours ago
2 -
PM sent. It can be located by going to vbs2.com
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WINZLOW - 497 days 5 hours ago
3 - is vbs a console game??
pc?? or is it a simulation??
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morganfell - 497 days 2 hours ago
3.1 -
It is PC and it is a simulation of the highest order. It has been purchased in Enterprise form y the United States Marine Corps, the British Ministry of Defense, and the Australian Defense Forces. It is also in use by the United States Army John F. Kennedy Special Warfare Center and School where they have an entire virtual shoot house. It is also in use with the forces of New Zealand, Canada, Denmark, Farance and several others including the US Navy.

It is an impressive sim. Want to get in a helicopter and fly to a target. Really fly as in the flight may take 30 minutes or more? You can do it. The mission editor is a drag and drop affair. It also works while the sim is running. This means as you are conducting operations, the administrator can bring in items from enemy troops to aircraft to IEDs on the fly in real time.

Ballistics models are 99% in line with actual counterparts. Rounds do richochet and ricochets can wound or kill. You have destructible buildings, deformable terrain (Arty blows a hole in the ground you can actually jump into.) Thermal vision, real Predator drones - no fake GRAW crap.

Everything is recorded including bullet paths. You can go back and look at the replay, pause it and fly around the battlefield and watch the action, follow a bullet to the target, etc.

http://www.youtube.com/watc...

Tech Features:

Pt 1 http://www.youtube.com/watc...

Pt 2 http://www.youtube.com/watc...

Pt 3 http://www.youtube.com/watc...
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xc7x - 497 days 4 hours ago
4 - i long for the day shooter games become more realistic
glad to see others do too
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Maldread - 497 days 3 hours ago
5 - Some good points there
I like the idea of genrated maps, even though i`m a bit unsure just how different they would end up being. I think R2 is to include some form of this, if i`m not mistaken, in the co-op mode ?

I really like to see more reaction from bots when they are shot (a little unsure if this would work well enough in MP, but...), as i`ve heard there`s some of in K2. I wan`t them to scream "Ohhhh my goooodd, my leg, my leg when i shot them in the kneecaps and roll over in pain. Not just stand there like i just fired a rubber band at him. At least a bit more hit reaction when you hit people would be cool for me.
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