The tale begins in 1989 with a game published on the Apple II. Its creator, Jordan Mechner, has already had a hit with an early fighting game called Karateka, developed while he was attending Yale University. Published by Broderbund, Karateka was widely praised for its advanced animation, which pretty much defined what people meant by 'lifelike' at the time. With Prince of Persia, however, Mechner is to take things even further.