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http://www.sportsprocentral.com/2008/03/09/my-history-of-videogame-hockey/
Been playing videogames for around 25 years and on average between my brothers and I, we bought about 1 hockey game per year.
Sucker for annual roster updates? Yup. And so are you, so beat it.
Below is my comprehensive….. ok, more like mini-review of each game I
played in-depth. I’ll even throw in a few tidbits of games I rented or
briefly played.
Where to start? Best game? Worst game? Nope.
The easiest way for me to write this fucking blog, you bunch of sweaty
crotch grabbers!

Ahhhh…. The beginning of gaming and the start of
wasting $1,000s of dollars. But that wouldn’t start until NES. Unlike
Atari 2600’s gay 2-on-2 faggy homo Ice Hockey, this game had 3-on-3,
2:00 penalties, slapshots and three 20 minute periods. On paper, great for its time right? Wrong. it was pretty shit.
Slow as molasses, the first game had no CPU opponent, the second game
had a retarded computer opponent, there were no rules except tripping
calls and whichever team had the fucking goalie that fell on his back
after each shot always lost. The other goalie would be purposely
programmed to be a stonewalling Martin Brodeur. Also, take a look at the pics. Seems crude and acceptable for its time right? Wrong assholes.
The first game had a round rink (best it can) and blue lines. The puck
would deflect kind of like going around boards unless you shot at the
bottom pixel which would result in a complete 180 rebound. Super Pro
had green lines and a square rink. Donkey ass American programmers.
Shots off the boards would be 180s most of the time. The original NHL
had better play and at least the league license. Super Pro had a better
cover. NHL Hockey C-, Super Pro Hockey D. Meh

Now we’re talking. Two games on my brother’s Apple II clone -
Superstar Ice Hockey and International Hockey. More power, some stat
editing and SIH could save stats. A step up from Intellivision right? Wrong. Absolute dung heaps.
Also pissing me off is the fact I couldn’t find good images for
International Hockey. That’s a crumpled shot from an eBay seller and
the game shot is from C64. Superstar Ice Hockey looked like shit.
It was 4 colours at most, had almost no sound, the players looked like
hunchbacked homos and goals were 100% luck. Penalties were 30 seconds
long and time was sped up, so it was literally about 10 seconds real
time. If you didn’t get a breakaway on the resulting faceoff, the
penalty would be over. Idiots. The redeeming feature was a draft where
you could spend skill points boosting player ratings. The gay thing was
that a good portion of points depended on your team ranking. The top
team got 50 points which is nothing. Each team after got 50 extra, so
the last team got around 1,000. International
Ice Hockey played bad, but did have a one-on-one shootout mode which
was kind of cool, but the goalie had zero intelligence. it was
complete luck if it went in. Players shot in 8 directions of course but
the angles of your shots were skewed so much, since they compensated
for the perspective. A shot from the bottom of the screen rose at a
gentle 30 degree angle to the goalie, but a shot from the top angled
down at like 170 degrees. That’s some great physics programming there.
On a good note, both games were pirated copies, so F.U. Mindscape and
Artworx. Superstar Ice Hockey F, International Hockey F. Two turds

Ok. I didn’t get a NES until X-mas ‘87 I think. That means I had
been screwing around with shitty hockey games for around 5 years.
Nintendo came out the year before, you had fatso Mario jumping turtles
and geeks wearing powergloves. Who cares, let’s play some real games. First was Ice Hockey. The cover was so blue it hurt my head and the guy looked like a Rangers castoff.
Graphics were fast and typical Nintendo - colourful and
non-threatening. However it was fun as hell. You all know it, fat guy
with the hard shot ruled, while the speedy Gretzky-looking guy was
useless. Technically, it shouldn’t be a good game, but it was. Had some
rules like icing, and you could get into scraps. And there was a
shootout. Key drawbacks were the visuals and 4-on-4 teams. Colours were
way off like Team Canada wearing green and the ref was pink. Months
later I rented Blades of Steel. Now we’re talking. Even the title was deathly cool.
I think it had 5 player teams, looked realistic and best of all and you
love it….. fights. The loser goes to the box. Damn right. The game had some synthesized speech such as the title page and had a Gradius mini-game between periods.
And talk about cocky. When you score, your guy stands and raises his
stick about 5 ft in the air one-handed! The shot arrow was stupid as
the opposing goalie knew where it was going, but who cares. Hockey
games finally began being good. Ice Hockey B-, Blades of Steel
B+ (actually it’s a B, but I gave a + for the awesome name. If it was
called “Blades of Fucking Steel” it would get A+)

Now we’re talking early 90s, the same time I got Genesis. No EA hockeys were out yet, but these two games were on PC. Wayne Gretzky Hockeys - both 1 & 2 - had THE WORST graphics by far.
They were literally stick figures that scampered around the ice like
ants. The sound was terrible, and the musical jingle (if you had an
Adlib sound card) was grating. It had bells and clanking notes in it. The game had so many bugs in it
like a cheese goal you stuff in the corner, players scoring on
themselves, pucks magically disappearing and reappearing on CPU sticks
and even players names being misspelled (Steve Chaissom). But you what? These games were awesome to play.
They had real teams, real players, tons of rules, stats like crazy
especially if you got the Simulator disk, and you could edit player
ratings. Had leaders, standings, salaries, full schedules and playoffs.
You could create your own teams and players. Gameplay favoured CPU
shooting, including your teammates. You could take 20 shots and get one
goal with a “9 shooter”. The CPUs could score 1 out of 10 shots with a
“4 shooter”. The smartest thing to do was actually to pass to your CPU
teammate for shooting. Kind of gay that way, but you got more pucks in
the net. Both games looked the same. I think WGH 1 was CGA only. WGH 2
was EGA. Oh, and there was a WGH 3. We had a copy but it played like shit. You needed 2 meg ram and VGA graphics.
It looked similar but played at 2 mph. We didn’t bother playing it as
our comp was underpowered. And you think International Hockey’s images
were hard to find. I couldn’t find any WGH 3 images on the net. It had
the traditional top-down view, PLUS an isometric view like EA’s Genesis
games. The box was black with green electrifying fonts. WGH 1 B, WGH 2 A-, WGH 3 D. The EGA upgrade in WGH 2 made a real difference

I bought 4 EA hockey’s, but I can literally write 10 blogs about
them. Easily the most fun out of all hockey games ever played. They
weren’t the best looking, best sounding or had the most stats, but WOW.
The first time I knew about NHL Hockey, I was flipping through some
game mag at a store and saw a preview. It was a must-buy. And I did.
I’ll always remember the day. We got it on day 1 and it cost $94.99!
The game store actually got it from the US, but with currency exchange
back then adding about 40-50% to the US price made it almost $100. My
bro chipped in $30. Kind of a piss-off that friends got it a week later
for $59.99 cdn. Oh well. I got it first and they drooled all week. The
first game had no player names and only a playoff format. There were no
line changes or manual goalie control. The AI goalie was useless
against most shots. Fights were abundant and the best player in the game was no doubt the Kings’ RW #7….. aka Tomas Sandstrom (also an injury plagued pool killer). Every slapshot of his went in.
Other notable cheesers were Lemieux and Lafontaine who could score
blasts from the blue line. A great point was the out of town
highlights. Low point was it was way too easy. A quadriplegic could win his first game. Good starting game, B
Next year was NHLPA ‘93. I guess EA was poor back
then because now there were real players, but no real teams. Hooray, I
can now play as Long Island. Dumb. The game had battery back up to save
lines and stats, but still only a playoff format I think. Fights were a
gas. Blood and pure reflex. The bruisers could withstand 7-8 punches,
weak guys got flattened in 3 or 4. Graphics and sound were as same as
ever, but the AI goalie was noticeably better. Still easy, but not an
auto goal. By the way, no more impulse purchases, all EA games from this point on were bought at normal prices. Good game, B+
The series really picked up with NHL ‘94 and ‘95.
Key additions were a regular season, one-timers and manual goaltending.
’94’s one timers were almost automatic, but slightly fixed in ‘95.
Manual goalies were by far the greatest addition. Against any human
player, I could easily get shutouts or at most let in 1-2 goals every
game. Poor saps. A FEW HUGE BUGS THOUGH. In one of
the games, if your team racked up 128 points in the standings, your
team would get put last place in the division and miss the playoffs. So
much for beta testing. And next, simmed stats for CPU team players were
not determined by name or abilities. It was dependent on where in the
roster his name was! That’s right. After testing this with my bro, we
verified it 100%. Each team’s roster had a default layout. If the team
added or dropped players, now that player’s position could change
depending where his name now appears chronologically. Shift Mario
Lemieux one spot and his 100 point seasons went to 30. Each team had
“roster sweet spots” that would get the goals and assists. Why is this
important? Because if you created players or traded them around, those
team rosters would fuck up and the star player could end up with shit
points. Despite their bug issues, each game was an A-
Battles vs. my brother. No game had such intense rivalries.
We shared a season picking different teams and it was a war who would
score the most goals and which player would be scoring leader. It was
important to score at least 10 goals per game. Games vs. the cpu were
automatic wins, so the difference would be the 4 inter-conference
games. After a season ended, we’d pick totally different teams and
repeat. During one-off games between us, it
was a battle of whose manual goaltending was better. All games were
2-1, 2-0 and many 1-0 games. I won more. That’s a fact.
Hmmmmm….. Sega’s World Series Baseball games were fucking awesome.
Awesome graphics, stats and digitized speech. Sega is releasing a
hockey game called NHL All-Star Hockey 95? Rented it and it sucked harder than a horny breast feeding baby.
The visuals when stationary are actually a step up from EA, but in
motion, crap. Very floaty. The game was absolute trash. The worst part
was that shots had a delayed response. EA’s system made you hold down C
and release for the shot. In the meantime, the player actually wound-up
as you held down the button. In Sega’s hockey, you pressed, held and
released the button…. THEN the player would register and wind up for
the shot, so deke goals and tic-tac-toe plays were impossible. Simmed
games had all CPU teams scoring 0, 1, or 2 goals mostly no matter what
period length you chose. Awful game. Big fat F. Whew, I only rented it……

……. and too bad I didn’t rent this. NHL Stanley Cup - $74.99 down the fucking drain, courtesy of Zelda’s fag-ass Nintendo. OMG, the game has scaling graphics due to a Super FX chip being plunked into it. Oh
shit, no more chip, but it still uses rotoscoped graphics. Must be
good. Yup. Good for keeping a campfire going. Easily the worst hockey
ever. Other games like those Apple games were shit, but at
least I got them free. First, this game had no real players, just
positions and numbers like EA’s old games. Second, all goals only had 1
assist maximum. Third, the game scrolled at an unplayable rotation.
Fourth, there were no dekes, just slapshots. Shots from the blue line
went in more than in close. Fifth, bodychecks sent your player
literally 100 ft away. Six, horrible sound including only TWO organ
tunes played throughout. Seventh, it cost more than EA’s SNES sequel,
which I remember being $69.99. Eighth, it tracked no player stats.
Ninth, the visuals were so pixellated it might as well be Lite-Brite.
And tenth, half the screen was team logos and rafters. Guess what? I wrote those 10 problems in about 2 minutes. Nothing gets worse, F-

Got a PS1 maybe a year after it came out. 32-bit power, CD-based, memory cards, now we got some power to play with. Bought
a used copy of NHL Faceoff ‘97 at a now defunct game store for $39.99.
Seems like a reasonable price right. Not for me. I hated this game.
Sony hadn’t implemented polygons yet in sports games, so it was very
blotchy sprites. The game did move fast and smooth though and
technically was a decent game. Problem was goals came from tons of
one-timers, the CPU mainly went for them with a stupid move where a
winger flies down the side, goes in the corner behind the goal line and
feeds a player zooming down the centre. Passing was very pinpoint, so
the comp scored goals like crazy. My bro kind of liked the game and
played it much more. Also, what’s with Paul Coffey on the
cover. In 1997, he was about 10 years past his prime! Not a horrific
game, but kind of shitty. C-
Wow, I almost forgot, I had rented EA’s NHL ‘97 at some point.
EA cancelled their NHL ‘96 for PS1, since things weren’t shaping up. No
problem, that’s a good sign for putting more time and effort for next
year. Wrong assumption to make. NHL ‘97 was the worst EA hockey ever. The players were so blocky, they were rectangles with skates. I don’t remember much, except it was dreadful.
Looks like I hadn’t bought a full-priced hockey lately and with good reason. I saw someone playing a PS1 demo of NHL ‘98 and couldn’t believe my eyes.
It was awesome. It resembled a nicely powered PC version. I remember
the acne faced kid say “the game looks like a freaking Pentium 200?.
Dork. Polygons, play-by-play commentating, stat tracking, rocking sound
and crowds. Bought it pretty quickly. A few aggravating problems
though. Gameplay and skating were kind of unresponsive, some cheese
goals like shooting on a goalie’s stick side from a sharp angle (the
goalie would wave at it), empty net goals were automatic past the red
line as it bulls-eyed it’s way to the net, and the goalie could not be
scored on from certain angles. Game had a cool CGI intro and it was the
first console hockey I played with lengthy stats. Another problem I had
was the game would freeze a lot more after I got my system modded. Not
my fault. Fucking EA, make your games more compatible with mods. Geez.
Solid hockey game. My bro played a lot too. B+

I remember buying my PS2. I didn’t want to pay full price, but found
a store selling it used in late 2001 for around $280. I got a used copy
of NHL 2002 for I think $50, along with a new NFL 2k2. Since
I paid cash, the guy didn’t charge me tax either. Good game store
that’s still around. And no, it is not those assholes EB. Soon
after I found used copies of Twisted Metal Black and Ace Combat 4 as my
starting pack of games. Each one was fun as hell. PS2 was a great
system. I had a DVD player already, so I never used it for that, but it
had great games and still perfectly works to this day. It was the bulky
year 1 version, with no built in ethernet.
Ok, enough humping Sony, off to the hockey games. I played
NHL 2002 a lot and finished a season, but I don’t really remember much
about it! I know the graphics were decent. It didn’t look
spectacular, but ran at a good clip, though definitely not 60 fps. More
like 30 fps tops. At this time, EA’s hockey games had all
sorts of bubbly filler like achieving points, complete with a big
ranging bell when you did it. Points were used to buy player
cards in an album, which was 100% useless. Quite tacky. The menu
screens were insanely bland and blue, while the actual game was easy as
hell. One-timers went in a lot and my top 6 forwards would all get 40+
goals each, with my top guys getting a goal a game. Like every other EA
game, west coast dickhead Jim Hughson did the play-by-play droning on
with his usual lines. Sure, it was cool hearing him in NHL ‘98, but
now? Hire Rick Jeanneret. I played a lot, so it must have been half-decent. B-
I skipped NHL 2003 that had Iginla on the cover. Reviews weren’t too good and I saw a demo running. It looked like shit. I
waited till NHL 2004. I got the game with Sakic on the cover. It was
originally bucktoothed Heatley, but since he murdered his teammate by
speeding and crashing, EA changed covers quickly. Fine with
me. Heatley is a jackass and never took responsibility for killing
Snyder. No doubt, he paid of his family to keep quiet. It’s amazing how
Snyder’s parents sounded like they were on their hands and knees
blowing Heatley through the whole thing when it was their son who got
crumpled in the car wreck. Money talks. I didn’t play this game much at
all. It played even smoother than 2002, but I never got into it. There
were a few issues right off the bat that turned me off. First, hearing the track “Oh Ellen” a million times was grating. Two, pucks bouncing off the goalie had a delayed reaction.
A split second glitch that looked stupid. You take a 90 mph slapper and
it sticks to the goalie pads for a 1/4 second before it redirects to
the corner. WTF? That’s some good programming there. Also, goalies let
in all sorts of weird goals. Just throw it on net and it might trickle
in (shades of NHL 07 on 360). And that repetitive splash screen where
your player skates towards you was annoying as hell. I might have played 20 games tops. D+

By the time I got a 360, it had been years since I played a
hockey game. I got a 360 in September 2006 and NHL 07 at the same time.
I saw the videos on Gamespot, read the previews, saw all the
hi-res screens, and read the IGN blog. There is no way NHL 07 could be
bad. They even made Ovechkin keep his mouth shut, so nobody would see his bad teeth like Heatley’s cover. NHL 07 wasn’t very good.
Not atrocious, but definitely a lower tier game. All those hi-def
screenshots were pointless since nobody plays the game close-up. The
game moved at about 20 fps maximum and had poor transitioning
animation, so it looked worse then it actually was. If you looked at
the boards, it scrolled a smooth 30 fps, the player models were at
fault. Goalies let in so many tricklers it was moronic. Just get a shot
on net and 10% of the time it would flutter in or he’d kick it in
himself. Passing and teammate AI was terrible, so setting up plays was
non-existent. The point man in the offensive zone was nowhere to be
found. And even if you saw him, a pass would some reason whiz past him.
One-timers were artificially made hard by purposely making your pass go
at 3 mph even if your teammate was open, checking had a magnetic effect
too. On the good side, the menu interface looked awesome. Clean, nice
fonts and who knew a black and white template would look so good. The
Skill Stick was refreshing and did work to some extent. The shootouts
were actually great. No game did them like that. EA gets lots of flak,
but they do innovate with features, no other company even bothers to
try. And possibly the best improvement? Getting rid of Hughson for Thorne and Clement was heaven. C-
As usual, new hockey previews come out in the spring. Will
NHL 08 be any good? Who knows. The last bunch of EA games have been
watery diarrhea. Hmmmm…. news it out. 60 fps, goalies are
fixed, crossover animations, setting up plays is improved, practice
mode and more. Typical EA drivel or the real thing? Downloaded the demo
and it was fucking good. Sens and Ducks in 5 min periods. Must have
played the demo 30 times. Like all sports fans, took the dive
and am happy to say NHL 08 is THE BEST HOCKEY GAME EVER. EA didn’t
bullshit about their news. They were all true. I’ll get the
bad things out of the way first. The computer opponent definitely gets
an offensive boost when they are in your zone. Speed, stickhandling,
pass are much better than your guys. Sometimes it seems impossible to
defend against. You just play the man and hope your goalie makes the
save. Also, the game is still relatively easy. I play on All-Star and
win most of my games. I know, I can move up to Superstar, but the CPU
cheating is just worse. Players often play the same with the same
access to dekes. Georges Laraque should not be deking. Lastly, their
roster management should give some leeway in the way it handles. When
you move or trade players, the roster caps get in the way too much, so
you’re forced to do steps like dropping or farming players one at a
time first. Good things? Everything else.
Graphics, sound, goalies, stats, online play, you name it. For hardcore
gamers, they even have real minor league teams. Scoring a goal is an
effort and not fluke. I don’t know any cheat goals, bnut there is no
way to consistently score tons of goals in this game. I average about 4
goals per game in 10 minute periods. Not bad, since old EA games would
be around 10 scores! Even the soundtracks are wicked. Airbourne’s Stand
Up for Rock n’ Roll is cool. Another great point about NHL
08…. 360 runs at 60 fps, PS3 at about 20. LOL I’ve seen PS3’s version
running and it is a choppy mess. On par with 360’s NHL 07 if not worse!
NHL 08 is god, I score it a solid A!
Here’s a few more gaming tidbits to chuck your way. I know 2k fanboys are wondering where my reviews are.
I didn’t play them except for a handful of playtests. I rented NHL 2k3
back in the day and thought it was garbage. Aside from the smooth clip,
the visuals were trash, the gameplay terrible and goalies impossible to
beat. Also, reading forums, the 2k games have been historical bug
infestations. No thanks. Recently, I downloaded the 2k8 demo and laughed. Garbage. Constant speed boost and arcade gameplay. So much for sim style 2k games are suppose to be. 2k3/2k8 both score a D

I’m going to end this blog with not a videogame, but a tabletop
game. Stiga Hockey. My older bro bought it for us for $100 around
1985-86. What’s so different about this one? We’ll it had 3D
plastic players, metal sticks, an electronic scoreboard that played 3
and 5 minute periods and tracked goals. The puck had a magnet
in it which would register when it went in the net. It even beeped a
warning when a period was ending soon. Leagues better than those tin
can versions. My brothers and I played each other. I was the worst. Oh well, fuck Stiga.