120°

How about some less predictable stories in games ?

TVGB's editorial: "Gamers often loudly complain about derivative, predictable stories in video games, and rightly so. I think there is no more powerful feeling than having your expectations denied, whether it's through video games, movies, or just daily life."
wohoo - contributor
Published: 667 days 23 hours ago | Article | PlayStation 3 | Xbox 360 | Wii | Sony PSP | PlayStation 2 | Gaming | PC
 
 

Showing: 1 - 36 of 36 Comments
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sonarus - 668 days 2 hours ago
1 -
game stories aren't much more predictable than movie stories. Unless off course its a bad game/movie.
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VigorousApathy - 668 days 1 hour ago
1.1 -
Then I guess 99.5% of movies are bad then.
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sonarus - 667 days 22 hours ago
1.2 -
I honestly cannot remember the last movie without a predictable plot. The last movie i can say didn't have a predictable plot would have to be pulp fiction and that is arguable. SO yea that 99.5% estimate is right on
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zane547 - 667 days 18 hours ago
1.3 - Hmm
I think Mistwalker hit a nail on the head with Lost Odyssey. The gameplay at best was "if it isnt broke dont fix it".

But the storytelling captured the player. Simply because they hired a respected novelist to do it. I think the best way to change the storylines of gaming is be able to compile a narrative on par with that of halfway decent novels. The skill is carrying that storyline through, some games have done it well, and certainly Japanese Role Playing Games have to rely on it, to certain extents.
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cartman313 - 667 days 18 hours ago
1.4 -
@ Sonarus -

You also forgot,

No Country For Old Men.
Donnie Darko. - Took me watching at least 30 times to figure it out.
Memento.
Lucky Number Sleven.
Fight Club.
The Departed.

Those are the unpredictable movies I can think of off the top of my head right now.

But yeah, most movies are predictable now days.
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EZCheez - 667 days 17 hours ago
1.5 - @Cartman313
Yeah. If anyone knew what was going to happen next in The Departed then they were psychics. That movie was awesome.

I would like to add Deja Vu to the list of movies with a good plot. You knew exactly what was going to happen, and that's what made it so good.
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VigorousApathy - 668 days 1 hour ago
2 -
It's pretty hard to be both unpredicable and believable. Derivative and easily forseeable storylines are not a purposeful choice of game developers. They are simply the best most writers and storyboarders are capable of.
3 Presentist | 667 days 23 hours ago - User only got 1 bubble - Show
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perseus - 667 days 22 hours ago
3.1 - While the Bioshock story was definitely new to video games...
...it wasn't new in terms of literature. The themes (and "twist") in Bioshock can be seen in quite a few science fiction novels. Doesn't make Bioshock bad at all, but it isn't new.
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Theo1130 - 667 days 21 hours ago
3.2 - Your right on the money
That was the first thought that came to mind, when I read this. The problem is that games try to take their game stories seriously and they get caught up in there own BS

@perseus
well Bioshock manages to do it in a game, as apossed to other games would have used a CC. Also pulling it off in a videogame is alot harder than a book, so it is new to this medium
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nirwanda - 667 days 21 hours ago
3.3 - @perseus
bioshock's story has never been successfully recreated in a film purely because the plot revolves around your direct involvement with the character
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perseus - 667 days 21 hours ago
3.4 - @theo and nirwanda
As I said, I wasn't trying to knock the Bioshock story. It was nice to see that type of story hit gaming consoles.

In a way, COD4's single-player campaign is the same. Not the same story as Bioshock obviously, but the same in that we got this great story in which bloody everyone dies. Completely opposite the normal gung-ho, kick-ass, warhawk FPS.

They are both refreshing.
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Bazookajoe_83 - 667 days 21 hours ago
3.5 - Or the game bioshock ripped of
System chock 2...
4 Fux4Bux | 667 days 21 hours ago - User only got 1 bubble - Show
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perseus - 667 days 21 hours ago
4.1 - Yes.
Absolutely yes. It would have been much cooler to be given the choice to either continue or not after coming off of the nectar.
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Bazookajoe_83 - 667 days 21 hours ago
4.2 - Haze seems realy intresting storywise
Much because more and more of the army world wide are being corporate, and drugs are also increasing in the soldiers life. Before they realized the downside with amfetamin they gave it to fighterpilots so they could be more alert.

Have we seen all the twist and turns in haze yet?
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nirwanda - 667 days 21 hours ago
5 - I think more game
should revolve around real life if you look at the heavy rain trailer it deals with adult themes in a believable environment which will help the story be convincing though great dialog even if it predictable it will still be good just like a film based on a factual event or someones life story.
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perseus - 667 days 21 hours ago
6 - @Bazookajoe
Can you say that Bioshock is a ripoff of System Shock if the same people made both?

And it's not the choice thing that makes Bioshock good - that's been in dozens of RPGs - it's the rarity of that type of story in a video game, and especially a console one.

I have to admit that I haven't played Bioshock because I don't have a 360, but I know the story, and it would be a game I'd buy if I had a 360.

Edit: That's cool. I'm sure that there are many who don't like it, I was just wondering what you meant.
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Bazookajoe_83 - 667 days 20 hours ago
6.1 - I did not say it was a bad game!!!
It´s one of the best game from 2007, all i meant to say was that much was taken from system chock 2.
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MK_Red - 667 days 20 hours ago
7 -
The reason behind predictable game stories is that the ones with really awesome and innovative stories like Psychonauts and Indigo Prophecy fail to sell due to love of masses for cliched military shooters and Mario games.
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LJWooly - 667 days 19 hours ago
7.1 -
Preeecisely, my friend.

Bubble.
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Captain Tuttle - 667 days 18 hours ago
7.2 - True Red...
But there are some winners...The first two Fallout's come to mind and Planescape: Torment which seems to have gotten more popular as time goes on.
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Gaara_724 - 667 days 20 hours ago
8 - assassins creed
has the most predictable story line ever as soon as that old man tells u to kill serten people i was ike sure bet youre the bad guy and the rest where good but u want the tressure all to youreself
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LJWooly - 667 days 19 hours ago
9 -
Yeah, predictable stories do indeed suck, but millions of people still flock to buy the next Mario, Zelda or other Nintendo game. When's the last time Nintendo came up with an origninal idea or character for a game, outside of their usual 'icons'?

...exactly.
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nirwanda - 667 days 18 hours ago
9.1 - that because
those games sell because of the gameplay rather than their plot zelda and mario games allways have new gameplay mechanics not every game needs a good story but games that depend on the quality of the story to drive the game need writing be better script writers rather than tagged on at the last minute.
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LJWooly - 667 days 18 hours ago
9.2 -
The point is, people only buy those games because they're made by Nintendo, and Nintendo can get away with what they want... because it's Nintendo.

As for every Mario game having new gameplay mechanics... well, if you're referring to Galaxy's gameplay, which revolves around each planet having it's own gravitational pull... ripped off of Ratchet & Clank.

Sure, it's fun, but people moan about microsoft and EA, when nintendo are in fact worse than either of those companies.
Sure, they keep the quality up unlike MS and EA, but at least those two have produced some original ideas, and taken risks.

The only reason Nintendo aren't thought of in this way is because of the warm and fuzzy image they've gotten from the nature of their games. Deep down, they're no better than any other company when it comes to greed.
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sidar - 667 days 17 hours ago
9.3 -
@wooly
"it's own gravitational pull... ripped off of Ratchet & Clank."

..and they got it from Sonic adventure 2 ?
and they got it from yoshi's island on the snes?
and i guess they got it from ...god?....??????

"Sure, they keep the quality up unlike MS and EA, but at least those two have produced some original ideas, and taken risks."
..........lol, all i can say is look @ the Wii, a major risk i say.

"When's the last time Nintendo came up with an origninal idea or character for a game, outside of their usual 'icons'?
"
guess you missed allot then.

And nintendo games sell because they are FUN to play. not all games need a ultra deep story.

edit: every company is greedy, they need money to stand ground, why bother mentioning that ?
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nirwanda - 667 days 14 hours ago
9.4 - @LJWooly
Maybe you should try mario galaxy it didn't get all the high review scores and GOTY awards because it copied ratchet and clank.

If your logic was correct about what kind of a game mario is they surely it would have been ratchet and clank that got all the GOTY awards with it superior graphics but it wasn't even in alot of the nomination lists.
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LJWooly - 667 days 13 hours ago
9.5 -
I have played SMG. It's awesome, GOTY for sure (IMO).

My problem is that in a good ten years or so, Nintendo have got by without once injecting their franchises with any sort of innovation or originality whatsoever.

I also don't see how the Wii was a risk at all, in fact, out of the three current-gen consoles, it's the one that took the least risks.

However, I do agree with this part, sidar:

"...and they got it from Sonic adventure 2 ?
and they got it from yoshi's island on the snes?
and i guess they got it from ...god?....??????"

I'm glad you called me out on that, as I wasn't trying to imply that Ratchet & Clank was completely original or anything.

People look at Nintendo as if they damn well invented gaming or something, and refer to Miyamoto as 'the Grandfather of gaming' or something stupid like that.

Let's face it, Nintendo are just as bad, if not worse, than EA, when it comes to milking franchises. However, millions of grannies and children buy and play their games, Nintendo's wallet gets fatter, thus giving them very little incentive to do anything about it.

Btw, review scores and awards don't define how great a game is, just like XBL achievements don't define how good you are at gaming.
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ShadoWulf - 667 days 19 hours ago
10 -
Tales of Symphonia did a really good job with story I think, and I hope the sequel will live up to it. But, honestly, I can't think of another game I've played where I've been speechless at a plot twist.
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fjtorres - 667 days 19 hours ago
11 - Plot twists? Changing sides?
Been there, done that.
On PCs and XBOXes, anyway...
The editorial seems NINTENDO-focused so they may never have played KOTOR (with its big perspective changing reveal), Jade Empire, or DEUS EX and DEUS EX: Invisible War, which forces you to choose among factions you've been fighting (or none of them) to determine the fate of humanity.
When it first came out, Halo's story and twist made a significant impact, as did Halo2 (though not everybody appreciated it).
More recently, as pointed out: BioShock has a major story reveal that makes you, belatedly, question your own actions.
Oblivion's Fighter's Guild Quest leads you into some disturbing territory as you discover the consequences of your own actions.
And, of course, MASS EFFECT puts you into a lose-lose situation that leaves you feeling a lot less like a hero no matter which path you take.
Them folks need to get out a bit more and play some of the more mature games out there, cause I doubt the kiddie-cast jrpgs, with their formulaic game-play, are going to provide the kind of sophisticated adult story-telling they are hoping for.
Time to check out other platforms, guys.
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resistance100 - 667 days 17 hours ago
12 -
This writer clearly hasn't played a metal gear solid game.

Saying that only a select few every get the story in the first place lol
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sidar - 667 days 16 hours ago
13 -
the hero wins....like 99% of the time....
if we are going to whine about predictable stories then lets make the ending more disappointing i say.
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Bazookajoe_83 - 667 days 14 hours ago
13.1 - Have you played heavenly sword?
Theres a surprise at the end...
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LJWooly - 667 days 13 hours ago
13.2 -
Yeah, but you just more or less gave it away, now.
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sidar - 667 days ago
13.3 -
neh i knew that, but it was obvious such a mortal would die because of the sword, so no surpise there.
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