The third instalment in bit-tech.net's exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict, bit-tech.net shows you just what it takes to make an RTS game.
What goes into an RTS game? Do well-known authors like Tom Clancy bring anything worthwhile to a developing title and can any RTS game win our hearts without Joe Kucan?