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How to write… a Real-Time Strategy game

The third instalment in bit-tech.net's exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict, bit-tech.net shows you just what it takes to make an RTS game.

What goes into an RTS game? Do well-known authors like Tom Clancy bring anything worthwhile to a developing title and can any RTS game win our hearts without Joe Kucan?
TnS - supercontributor
Published: 674 days 23 hours ago | Article | Gaming | Dev News
 
 
 

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