QuakeCon's big event is Friday night – John Carmack's keynote speech. GameInformer had the opportunity to catch up with things since the CES interview and get the important details about id Tech 5. Will it work with DX10? Wii? What is Rage? What's going on with Doom 4? What the heck is Quake Zero? Carmack spills the beans on the next Quake Arena project and a whole lot more in this extensive QuakeCon interview!
A brilliant standard setter for remasters and re-releases going forward, Quake 2 feels like a love letter to one of the grandfathers of boomer shooters.
Tried the Quake 2 multiplayer on PS4: for a couple of hours last night
Had a lot of fun .
Remasters don't get much better than this. Kudos, Nightdive Studios!
THIS is a remaster. In every way possible. But more importantly in the place that matter most, the gameplay department. The controls feel so much better than the original and it lets the game shine in ways it never did. The shooting is more responsive and the movement much tighter. It also tone down the sliding feeling and the weird Mouse look movement. It just works.
I played the QuakePro mod and while it did good things I found the original gameplay was still quite cumbersome. Not anymore bay bay. This things is near perfect.
NOW I can see why some consider this game better than Quake 1. NOW I see it.
...And it might just be.
Sick ass game fr
No battle pass, no skill trees, just your gun and your strafing ability. Pure gaming fun.
WTMG's Leo Faria: "This is possibly the best remastering effort by Nightdive I have ever seen. This isn’t just “a means to play Quake II on modern platforms”. Just like how a remaster should be, it is the ultimate way to play Quake II, the one version to rule above any other, the port that makes every single previously released iteration feel like unplayable garbage as a comparison. Add in the content previously available on the Nintendo 64 version, a brand new campaign by the makers of the new Wolfenstein games, and addictive multiplayer matches, and all for less than ten bucks? This is a no-brainer. This is. Go forth, retro shooter fans, this is the comfort food you’ve been waiting for."
It looks like Doom 4 has just been officially confirmed. Too bad it'll probably have a release date of something like 2010.
Great read. Interesting tit-bits about how much difficulty they're having with the memory limitations on the PS-3 and when John Carmack says so, we must concur.
I hope for Doom 4 they leave Doom 3 and go back to the roots and make it a next-gen game with story and elements like Doom 2 (My fave FPS ever!).
I respect Carmack as a developer and I am not going to jump in here saying I know more than him about how a system uses its memory and such, cause I don't, but I can't believe anything he is saying about the supposed "limitations" that he is finding on the PS3. Yes, we know it is a difficult system to develop for. Unlike the 360 which has a very PC friendly style of development, the PS3 is definitely something new and challenging.
He is saying almost the exact opposite of so many other developers though, which is what makes me questions how he is approaching the system. It is possible that being a PC developer he isn't seeing the system in the same light as everyone else, but that is just speculation on my part.
carmack does seem a little bias toward xbox360, maybe uncle bill had $ome infl$u$en$c$e(money) in there... but i want you to know carmack i love you no matter what ****