150°

OnLive: Sony's Yoshida Still Skeptical; Remote Play Is A Similar Service

In an interview with Videogameszone Shuhei Yoshida, Senior Vice President for Product Development at SCEA, said, that he is still skeptical about OnLive. "There are a lot of technical cradles". For example you need a constant 5 MBit/s internet connection. Yoshida added, that Sony already launched a similar service, called Remote Play. More after the jump.

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LiquifiedArt5217d ago

but based on the technology in OnLive, I think they have proprietary stuff that makes the experience much better.

I won't personally use it, cause God willing, I'd have a PC, but its good as the dollar collapse's to give poorer and poorer Americans the ability to play top end games on any device.

Blaze9295217d ago

maybe I'm doing it wrong, but when I do remote play with my ps3 and psp all I can do just about everything EXCEPT play my games...which OnLive does. So how are they similar services?

-Alpha5217d ago (Edited 5217d ago )

It's good to be skeptical. As long as Sony or anyone else doesn't slander or become unprofessional about OnLive I'm fine.

Let's face it, if anybody knows about skepticism, it's Sony and Microsoft. Both ridiculed for entering the gaming market, yet both made huge impacts on the industry.

Everybody is skeptical about OnLive because it's so much different, but everybody should also be optimistic too. In other words, I personally am cautiously optimistic. OnLive is serious, they know what they want to do and they are making big promises to achieve it. The beta testing seems solid, and though the final product once released can go anywhere, it's still good to see new competition that's promising to change the future.

If OnLive is going to save gamers big bucks (no upgrading, etc) then it can go along way. I think the ball is in OnLive's court-- and I think that the pricing and subscription fee of OnLive is the make-or-break factor.

ApexHell5217d ago (Edited 5217d ago )

how is it gonna help out poor americans when 1.6MB internet costs ~35$ a month. and u need at least a 5MB connection to game online with it.

and you have to pay subscription fees to onlive, possibly buy a micro console, or get it free if u subscibe for like a year or so. then purchase games that u never recieve digitally stored of physicly stored that are just connected to ur account that could get hacked easily.

-Alpha5217d ago

What you listed is the exact skepticism people have with OnLive.

That's why ultimately, we will have to wait and see.

One issue I have is the idea that I never actually "own" the games I buy. If they are tied to my account and if I have to pay to play, then OnLive is going to be a big trust issue.

We will see what happens, but right now, OnLive seems like a good idea, but there a lot of stumbling blocks to get over.

Serg5217d ago (Edited 5217d ago )

I am very excited about OnLive, the service is new, yes, there has never been a service so close to release ever before. I know it works, but I still have a healthy dose of skepticism. How I know? Simple, look at the list of publishers who signed up for the service. A publisher would never ever invest in a fairytale product.

Watched the 50 minute demo Steve Perlman did in a university, and, I'm convinced, the guy really knows what he is talking about. He listed a lot of problems they faced and named the solutions for them.

I just hope they start setting up these data centers in Europe soon.

PS: I probably wouldn't switch to the service even if it completely works as advertised, but I'm a tech-geek, therefore the excitement about it.

SilentNegotiator5217d ago

They couldn't sustain 30fps, and it was a CONTROLLED situation, in their latest demo. Imagine when thousands of people try to play it all at once.

And I'll bet that the games will play without AA (Heck, maybe not even NATIVE hd), so that they can save power.

blackpanther255217d ago

well if you have a psp and pixel junk eden then you will know why they are similar. I play that game on my psp all the time when i am away from home

Blaze9295217d ago

Is that the only game that supports it?

NotSoSilentBob5217d ago

No Pixel junk Monsters has remote play
Lair does and thats how I beat the game before they patched the Analog usage in.

randomwiz5217d ago (Edited 5217d ago )

IMO, onlive might turn out to be the greatest thing in the world, but it will be way to expensive to maintain. The company can't really make competitive pricing right now. Im guessing they'll charge somewhere around $20 a month.

Servers are extremely expensive to maintain, and if onlive has to meet demand with the people and hundreds of games, they're going to have one of the biggest server farms in history.

FarEastOrient5217d ago

Just imagine trying to play Modern Warfare on launch day and imagine all the lag that is happening now on systems with disc in comparison with something like OnLive over the internet. Talk about something that is unplayable...

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fullmetal2975217d ago

I like the idea of Onlive: all your content and stored online and played through any PC. Its an innovative idea but just isn't convenient at the moment. Not everyone has internet, let alone a +5 mbit connection. Imagine how frustrating not being to play a game in friend's house because he has DSL or not being able to play games without any lag because your brother's downloading porn via torrent. Until +10 mbit internet becomes mainstream, I just don't see this market taking off anytime soon.

CREESH5217d ago

Semms Sony is trying hard to dismiss it.

El_Colombiano5217d ago

Because they have nothing to worry about. They have all their exclusives just that, exclusive to Playstation. No worries. Mass Effect 2 is going to be on OnLive. That's a problem for Microsoft, most Xbox games are on PC and this is PC for everybody. They need to be careful now.

OC_MurphysLaw5217d ago

Unless they already have a plan to do something similar(I am sure they all are looking at it).

Regardless of the exclusives the consoles have... each of the big 3 has to realize this is how the future of gaming is going to look. No console, just cloud service you subscribe to and play through.

UltimateIdiot9115217d ago

I don't think Sony, MS and Nintendo need to worry. One of the point of OnLive seems to be addressing is how you need a good PC to play games and your pc might not be able to handle x requirements. With console gaming, you buy the game for your system, it's done. I see Digital Download being more successful than cloud gaming.

El_Colombiano5217d ago

I disagree man. Downloads would not become more popular then cloud gaming if it worked to an extent. The general public would have no idea about response time and frankly, they wouldn't care. Think of it simply put; can I wait to download something and have it taking up space, or can I simply press play and pause whenever I feel the urge?

I rather physical media anyway. Disks are indefinitely superior to downloads.

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OC_MurphysLaw5217d ago

Its a minimal Hardware cost for the consumer and I am sure much more economical to the company. That said, its a good 5 years away from really being viable. Broadband needs to be more wide spread and speeds increased universally. About the only way this really takes off now is if a company like Comcast buys them up and offers this up as part of a cable/internet package.

Pennywise5217d ago

Games are only going to get prettier and more complicated causing their size to drastically increase. Onlive streaming is not going to be ideal for playing the cutting edge games.

Onlive will be good for retro games. I just dont see how they created a system that will stream a game and let you play online without lag or buffering. I can't even watch a movie online without buffering...

sikbeta5217d ago

On-live will be amazing for Shovelware games and probably games equivalents to 1 or 2 DVD of data, big games will never be able to play on the Platform even if the Bandwidth get 5 times bigger than now

The Tech is cool, but it needs more time + more Bandwidth

Bigpappy5217d ago

The internet is not stable enough to support a remote only service. I was skeptical from the go. Paying monthly for a service that is more limited than what we have now doesn't seem like such great idea to me.

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80°

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Knightofelemia5h ago(Edited 5h ago)

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

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