10°

Postmortem: Crystal Dynamics' Tomb Raider: Underworld

This in-depth postmortem from the creators of the latest Tomb Raider title, originally printed in Game Developer magazine earlier this year, explains exactly what went right and wrong during the making of the critically acclaimed franchise update.

Crystal Dynamics: The concept phase of Tomb Raider: Underworld began while its predecessor, Tomb Raider: Legend, was in final QA and nearing submission. Previews for Tomb Raider: Legend were very encouraging, and we felt that there was still plenty of unrealized potential to tap in the existing feature set.

Enough so, the reasoning went, that we could focus on content and leveraging existing functionality to develop a bigger and better Lara Croft adventure in less time. In many ways this is what the team accomplished, but as is always the case in game development, reality was more complex than we anticipated.
Alternative Sources:
Nineball2112 - contributor
Published: 90 days 7 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 
 

Gaming
Samurai Warriors 3 Theme Song Is EPIC
Gaming | Video
The full theme song for Samurai Warriors 3 has finally been released and it is AMAZING. The song (entitled Setsugekka -The End of Silence-) is...
30°

Gaming
Top Five Upcoming Games of December
Gaming | Article
The top five video games coming out in December that you should play.

Gaming
Why The Economics Of Social Gaming Are So Attra...
Gaming | Article
In 2009, social gaming exploded onto the scene. EA bought Playfish for more than $300 million just a couple of weeks ago, and Zynga and Playdom (we...

Gaming
Playing Favorites: Cliff Bleszinski - Part 2
Gaming | Article
Industry Gamers writes: "We recently posted a Playing Favorites feature with Epic Design Director Cliff Bleszinski, the man behind the aw...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News