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This Developer's Life: Six Days in Fallujah

James Portnow @ Gamasutra: "Dear Reader: Sorry, they'll be no lifestyle or gossip today, I want to talk about something a bit more serious. I want to talk about Six Days in Fallujah.

For those of you who don't know what Six Days in Fallujah is, I'll get to that in a moment, but for right now I have something I want to get off my chest:

As game makers we are weighed not on the merits of our work but on the name of our medium. This is a sad and shameful fact. Shameful to those who judge us, but perhaps more shameful to those of us who won't stand up for the work we do. We cannot run at every controversy or hide behind that mantra of self dismissal "we're just making games" anymore.

If we are to grow as a medium and evolve into something with the social, artistic and commercial reach of the other mass media we must be willing to stand up, as an industry, and defend works of merit rather than meekly abandon them whenever objections get raised.

It's a travesty that the only time we come together is to defend our use of ultra-violence…"
Nineball2112 - contributor
Published: 180 days 19 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 
 

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