Jeffrey Matulef writes:
"The world Travis Touchdown inhabits is an interesting one as it reflects both our own world and the world of videogame conventions (as opposed to something like GTAIV, which tries to mirror our world, but in my opinion, ungracefully shoehorns it into videogame conventions). The nods to other games and pop culture in general are anything but subtle with it's jaggy, pixelated aesthetic, 8-bit leaderboards, and goofy, nonsensical villains. The game is unapologetically "gamey." Giving you the illusion of an open world with nothing to do between missions only serves to reinforce the notion that games like GTAIV's open world are just an illusion; a window dressing laid upon otherwise conventional game design. By embracing its gaming roots, it allows Suda 51 to go hog-wild with his goofy ideas as it's not likely to break the immersion."