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Sony's Kuono: simplicity, lack of direct control key to LocoRoco success

Gamasutra writes:

"When Sony's Tsutomu Kouno first saw the PSP, it was its possibilities for simplicity, not complexity, that stood out to him and inspired the design of LocoRoco.

As part of a new Gamasutra feature interview, he explains: "When the PSP was first announced, it seemed to me like everyone was gearing up to make these complicated games for it, like sequels to games that had been on the PS2. I wanted to break that mold and make a game that really seemed at home on the PSP". "
Sangria - contributor
Published: 251 days 12 hours ago | Interview | Sony PSP | Gaming
 
 
 

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