Split-screen.com: "I recently came across an article in the Official XBox Magazine, titled 7 J-RPG Hates (And What Needs to Change). From the rather aggravated response of Japanese gamers via the 2-Chan forums, it's obvious this list is content with lampooning J-RPGs, rather than suggesting much by way of constructive fixing.
"Some elements don't even make much sense - apparently, 'Good Voice acting' isn't criticizing the Japanese VAs attempt in portraying digital characters, so much as it targets the West's VA team for the same title. The rest are rather incongruous: Why do characters buy new equipment and then that change isn't reflected on the actual model? Why do kids join your party? Why aren't heroes evil in some way? Inexplicable list, yes, but it got me thinking. What is it about Western RPGs that could be changed?"
"The Jyväskylä-based (Finland) indie games developer Act Normal Games today announced with great delight and thrill that their isometric post-apocalyptic point-and-click adventure “Rauniot“, is now available PC (via Steam, GOG, and GMG." - Jonas Ek, TGG.
The game, which has launched in early access, has been in development for years with more than 3,000,000 wishlists on Steam.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
I hate the way western rpg games look. reminds me of the lord of the rings movie from the 70's
http://www.youtube.com/watc...
fable series comes to mind here....
That of all Western companies, BioWare and Bethesda are the only ones which makes good RPGs any more. Funny how the West has been so badly pwned by the East in this respect. lol
this is total fail
western RPGS don't look good compaired to eastern ones is cause, WRPGs try to keep it dark and griddy, so it seems more realistic, JRPGs have pretty boys, bright neon light colors. >.> which one do you think is going to make the idiot like this poster go "OHHHHH pretty colors" T_T
-nai-
This article is fail. Bioshock isn't an RPG.
"But even today, most of the levels or universes revolve around the same typical themes:"
Bull, this applies more to JRPGS than WRPGS. The story is almost the same every time. It usually (but not always) revolves around some feminine young man with spiky hair and a big sword saving the world from the ultimate evil.
"Any one who’s played Mass Effect will agree that while it has a massive amount of content, it’s just plain unclear on how to actually do most of those cool things the game teases you with. A tighter path and more intrinsic gameplay as opposed to simply piling the quests on would definitely be welcome."
Mass Effect was incredibly linear compared to most WRPGS and has fewer quests then most WRPGS. The log book literally hold your hand and tells you where all the quests are. And the battle mechanics, how hard is it to press the right bumper, pick an action, and press A to use that biotic or tech power? Or use the right trigger to fire?
As for the misconception that WRPGs have a crappy story, Mass Effect craps all over this. A story doesn't have to have 15 minute long cutscenes to be good. The author claims WRPGS are more quantity over quality but how long your story is in a JRPG doesn't make it any good. Mass Effect and KOTOR had some of the most immerersive universes and best stories in any RPG I have ever played.
Oh and WRPGS don't revolve around adult men, most WRPGS allow you to customize your features and allow you to be woman or man.
I always hate how most WRPG show... dark and grey, guns and bombs. Ugly and too manly character, even the female looked manly. No WRPG show female beauty like FF show Rinoa, Tifa, Aeris, Yuna, Garnet.
Fable 2 is the only one that quite unique, other than that, all is dark and guns. But even Fable 2 have quite freaking monster look for the females.