40°

Why Open-World Games Miss The Point

At some point during the past few years, the word "linear" became a bad word in gaming. The completely ludicrous sales of the Grand Theft Auto III, GTA IV, and everything in between probably contributed to this but whatever the cause, developers are now obsessed with giving players freedom. Open-ended gameplay is a good thing in theory because allows the player more control over his gameplay experience but the concept is so badly executed in many of these so-called "open-world" or "sand-box" games that it makes me long for the days of choice-less side-scrollers.

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cinemablend.com
GWAVE5629d ago

Nice article. I'm not a huge fan of open-world games (though I do like a few) because many of them end up being a chore. They pack in a ton of content without any organization. They pack in a ton of missions without any emotional connection. They pack in a bunch of characters that the player doesn't care about. Open-world games are the epitome of "quality sacrificed for quantity". There are a few exceptions, yes, but for the most part open-world games suck. I'd rather spend my time beating Half Life 2, Bioshock, and MGS4 all in the same time I'd have to spend beating one open-world game with an inferior storyline.

The Matrix5629d ago

They're just too menacing to me. Far Cry 2 was one of the largest and most detailed games I've ever played but it was just TOO big.

EvilCackle5629d ago

A couple years ago, I probably would've said I preferred open world games over linear games in all cases (especially when it comes to RPG's). Then I played games like Crackdown or Far Cry 2 that create massive worlds and do NOTHING with them. It's such a waste.

GWAVE5629d ago

@ dimeford

Exactly. Developers have a finite amount of time and resources, but luckily "open world" is a very marketable term. This is why GTA4 was a letdown for a lot of people. The "open world" aspect wasn't fresh and new like it was in GTA3, and most people weren't impressed by the average graphics, average controls, and mediocre storyline. I'm worried about a lot of upcoming open-world games such as Alan Wake, Prototype, and inFamous because I'm not quite sure those games can break the "open world" mold.

EvilCackle5629d ago

inFamous and Prototype both look good but Crackdown has made me gun-shy. I remember seeing the first preview of Crackdown and being like, "Wow, I want to buy whatever system this game is going to end up on." Super hero games seem like they require even more ambition than normal open-ended games because they center around you playing this bad-ass who has special powers and thus should have even more freedom than a normal person.

I did enjoy GTA 4, though. I mean the difference between this and Crackdown is that I knew what sort of structure to expect from the GTA series at this point. The campaign missions were fun enough for me and luckily the game had quick travel so I didn't have to make a ten minute commute for every mission like with Far Cry 2. That being said, most of the side missions were repetitive crap. Why would I want to drive a cab or take my criminal associates out on man-dates over and over?

Cajun Chicken5629d ago

Crackdown is personally in my best opinion, the best new IP this gen Microsoft own.
That and Uncharted were games that have defined this generation for me so far.

Its a shame 360 doesn't have much else.

NewZealander5629d ago

assasins creed is another one, great looking game but how boreing did that get! climb building scan area jump down collect flags assasinate target and repeat till the end credits

EvilCackle5629d ago

I think Crackdown's got a strong general concept (superhuman cops running around Matrix-style) but in terms of actual execution, it was not that great. Just shooting your way through hordes of underlings and then rocket launcher-spamming a boss.

DaTruth5629d ago

First, the distance between all your missions was way too far. Then you have to fight everybody at every check point and once I had to pass a check point 3 times in the same mission and all three times I had to fight the same guys. Did I mention the distances, I get home and have 3 hours to play and I only get 1 mission done. Not saying I don't like the game and when I'm done with Resistance and LBP I will get back to it.

EvilCackle5629d ago

Yeah, I'm not completely sure why they made Far Cry 2 have an open world. It was good-looking but the exploration didn't really add anything.

+ Show (6) more repliesLast reply 5629d ago
cayal5629d ago

He makes a good point, what I wanted in games like KOTOR is that when I made a choice it affected everything around me (missions, people reactions). If I was a Sith I wanted to destroy everything, not do the same mission.

Ideally I would like to see choices have branching paths to different storylines. The replay value would be immense.

eg: Player has a choice to be friends with this guy or not. He chooses friends and the next choice is they are being attacked. Stay and fight or run away.

If he runs away - he is seen as a coward and his friends want revenge.
If he stays and fights - he is seen as a hero and becomes a soldier.

That is just a basic example of what I am looking at.

EvilCackle5629d ago

KOTOR (or maybe just the second one) probably did the best job of showing the consequences of your actions, though. The idea of pushing your cohorts toward light/dark side was novel, at least. Still, they sort of undermine your choices throughout the game by letting you pick the light side or dark side ending only an hour or so from the climax.

cayal5629d ago

KOTOR did do a good job indeed. But generally the consequences of your actions (or being a Sith Lord or Jedi Knight) were none in the wider universe.

randy8405629d ago

infamous is gonna blow crackdown out of the water. ps3 exclusives ftw.

Pebz5629d ago

Gothic 1 and 2 were my favourite open-world games. The worlds were large enough to offer some fun exploring while at the same time having the "hand-made" feel to everything, unlike the usual cut-and-paste job of open-word games. The faction system was also great in the way it affected the game. Too bad Gothic 3 was such a disappointment, hopefully Gothic 4 will get it right again.

Teabag5629d ago

A lot of what this articles says makes sense. I think that the problem is the level of modelling (character motivation, temperament, interactions) required to make the consequences work realistically, would be pretty phenomenal - and would the game sell so much better to justify the additional cost or delay to market?

It seems that they are trying to do this with The Outsider, but that has taken years already and is still not due until December 2009.

EvilCackle5628d ago

Yeah, that's sort of the issue. The game'll ship a lot quicker if you don't bother with any of these suggestions and you keep your open world simple. I feel like a lot of open world games set out with grand goals that get brutally chopped down as deadlines loom.

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80°

Now is the Best Time to Get This Incredible RPG Bundle on Steam

If you are looking for an awesome RPG, look no further. Steam is offering a significant discount on its Fallout Franchise Bundle.

SimpleSlave12h ago

"You can get all Fallout games in a bundle at a significant 20% discount on Steam. Individually, all these games add up to $244.91. With the discount, you can get them all for $195.91. That is $49 less than the original price. Quite a significant discount for such a popular franchise."

😊 😂 🤣 😐 - But why?

Just wait for a sale and get most if not all of it for a fraction of that price.

20% off...lol

Tacoboto12h ago

The games were just on a real sale over the last week or two for the show promotion. Fallout 4 was $10, 3 was $5, NV was cheap as heck too.

So what the heck is this

Inverno12h ago

The original games have been given out for free by Amazon for GOG and Epic, 76 is free now on Amazon if you have prime, Epic has also given out new Vegas for free and 4 has gone down to pretty cheap prices. 194 bucks is a total ripoff when you can get these games individually for less. Don't forget cd keys might sell em for a dollar less at times too. Come on man, us cheapskates won't touch anything near or above 100 lolz

isarai11h ago

Bro that's a ridiculous ripoff are you kidding me? 🤣

150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast1d 16h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood1d 15h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK1d 12h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

anast18h ago

The game went downhill at Fallout 3's release. This is when they started to cut corners.

gold_drake1d 11h ago

there is no "but". the hell lol
you dont send death threats, period.

anast18h ago

Usually, you have good comments but this isn't one of them. It just rides the mob. We can do both condemn the actions and not let them use it for other things.

I can say I received a death threat and everyone needs to shut up. People are not honest and will use horrible things to their advantage.

Armaggedon1d 6h ago

Not all games “look” current.

anast18h ago

Their games always look like the gen before it.

Armaggedon9h ago

Yeah, but thats not the result of laziness, incompetence, or a bad engine. Thats what happens with their type of open world games. Its hard for people to find a point of comparison because no one makes games like Bethesda does.

gold_drake12h ago

mh ok thanks, i still think ur wrong in this mate.

anast10h ago

No problem. I'm not here to convince you. I'm only stating an actuality. What your words do if we look at them like events.

+ Show (2) more repliesLast reply 9h ago
210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro4d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot4d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya3d ago (Edited 3d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits3d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC3d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA3d ago (Edited 3d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin3d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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