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Taking First Person Shooting into Reality

In both 2007, and 2008 year we have experienced some of the richest and most dynamic games yet to come. Call of Duty 4, Bioshock, Halo 3, and Metal Gear Solid 4 are all great examples of these advancements over the year. It's a common theory that as time passes developers get better at constructing these titles with the current consoles to bring only the best looking games. Now with graphics becoming less of a concern as detailed textures are expected to come around with each new release it's time for developers to show there next-generation move through not only the graphical, and animation aspect, but through delivering the warfare experience they all talk about. Developers have mentioned many times when creating first person shooters that they want their players to feel as though they are in an actual battlefield yet we find titles like Call Of Duty 4, and Metal Gear Solid 4 that have little to no similarities of the modern battlefield of today. Adding this reality becomes especially important through the multiplayer portion when players are constantly inserted into the exactly maps over, and over again making strategies the same, and game play no different. Developers need to bring a richer battlefield experience to engage players into a more reality like atmosphere. GameXtract have constructed ten points on ways developers can enrich the first person multiplayer experience without taking the game back to the drawing boards.
GameXtract - contributor
Published: 327 days 4 hours ago | Article | Gaming
 
 
 

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