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Denis Dyack Writes for Edge

Denis Dyack writes:

"There are some people out there that have a complete and utter disdain for the cut scene. Many developers knock the cut scene because it takes away interactivity, the key component of interactive entertainment.

We've seen games like Half-Life never enter a cut scene. Meanwhile we have Metal Gear Solid, which uses lengthy cut scenes to convey a story.

So who's right and who's wrong? First of all I think any extreme is generally flawed. When people say they want to banish all cut scenes, they don't seem to understand that such a move does make it more difficult to tell your story. Story is very important for videogames, and as graphics become a commodity, storytelling becomes evermore important."
Columbo - moderator
Published: 472 days 14 hours ago | Article | Gaming | Dev News
 
 
 
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