Lee Sheldon writes:
''Writers are sorely underappreciated and underused in the video game industry, and the institutions supplying the next generation of game creators aren't helping.
I have been a professional game designer and writer for almost 15 years now. For the past two years, I have also been teaching these skills at Indiana University. My reason for taking on the added burden of teaching as I continue to create commercial games was a realization that despite many advances in techniques for storytelling in games, a huge number of people and companies in our industry seem unaware of them. This includes writers of games themselves. My hope was to help raise a new generation of writers proficient in the skills we have learned, and find new ones to suit our ever-evolving industry.
However, I recently learned that with few exceptions, game studios still have a very limited idea of what writing a game means, or how writers can be used in games, and as a result rarely hire writers on staff or utilize contract writers to their fullest potential.''