So why do game studios put such protection into their games? After all it's no surprise that so far not a single PC Game has managed to block crackers. The idea is to stop casual piracy, the type which you see in Copy that floppy. Your friend wants to play the game so you copy the CD and play it without paying the game makers; a little copy protection stops that. However at the moment we've come to a point in which the constant drive to improve copy protection is driving away PC gamers who pay for their games.