Blend Games writes: "We are currently sitting on the cusp of what – if early reviews from select outlets can be believed – will be the most intense and cinematic video game of the billenium. I'm not sure if there really is a "billenium," but I do know that since Metal Gear Solid dropped into our laps critics have clamored to extol its storytelling virtues. Pointing to Kojima's masterpiece as the proof video games can tell a compelling story to a broader audience. Why? If "awesome" is used too much during game reviews, then I think it's only fair to point out how overused "cinematic" is when talking about Metal Gear. And cinematic is exactly what critics hone in on when it comes to the Tactical Espionage series.
The problem with calling Metal Gear cinematic is that the term has no context. The best I can come up with is that there are credits as you begin playing, and some cut scenes use dramatic camera angles. These are indeed cinematic concepts, but they are not exclusive to Metal Gear. Just about every game released uses a few cinematic principles as part of the presentation."