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Edge: The Curiosities of the Colossus - Legendary designer Fumito Ueda reveals the peculiar practices that gave birth to Ico

Edge writes: "There are few developers in the industry who can match Fumito Ueda's reputation as an auteur. His games (Ico and its sort of sequel Shadow Of The Colossus) rank among the highest critical successes of all time. We spoke to Ueda before he went on stage at the Nordic Game conference, where attendees were given a rare opportunity to listen to him discuss his own games and how he went about creating them.

It should come as little surprise, perhaps, that his methods are rather idiosyncratic. In fact, in our somewhat erratically translated discussion with Ueda it became clear that his objectives for those games did not always readily match what they are commonly thought to achieve. It may just be modesty, but Ueda suggests that many of the themes that players have inferred from his games were largely unintended – the ideas of love, devotion and loss that seem to consistently underpin Ico and Shadow Of The Colossus are all happy accidents, apparently."
Cyrus365 - contributor
Published: 93 days 4 hours ago | Article | PlayStation 3 | PlayStation 2 | Gaming
 
 
 

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