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Q&A: A Legendary Talk With Spark's Garcia-Shelton

In this in-depth chat, the Legendary's producer, John Garcia-Shelton, sat down with Gamasutra to discuss the team's use of Unreal Engine 3, the balance between linear and dynamic elements in game design, and the challenge in succumbing to what's expected for shooters.
TnS - supercontributor
Published: 564 days 15 hours ago | Interview | PlayStation 3 | Xbox 360 | Gaming | PC
 
 
 

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