Last year's Heavenly Sword was a bold title for a first game from an independent developer. Over three year's in the making, exclusive to the PlayStation 3, incorporating movie principles and production practices, and with expectations as a system seller, it highlighted Ninja Theory's 'think big, act big' mentality.
And as co-founder and chief developer Nina Kristensen tells GamesIndustry.biz in this exclusive interview, following the success of Heavenly Sword, the studio is prepared once again to set targets high and think beyond just making a game.
Q: GamesIndustry.biz: Are you working on a sequel to Heavenly Sword?
Nina Kristensen: No we're not, we're working on a new IP.
Q: GamesIndustry.biz: What can we expect from the new project – can we expect another three year production with a massive budget?
Nina Kristensen: Yes, we're looking at doing something really big and ambitious and absolutely build on our strengths in storytelling, cinematics and combat.