PC Gamer via CVG writes: "A few years ago, a lovely chap writing a thesis on gaming visited PC Gamer to chat about what they believed made a great game. I remember incoherently trotting out the usual buzzwords: story, characterisation, freedom. In my head flickered Planescape, Deus Ex, System Shock 2... I really believed that story is all.
What a fool I was. How could I not see that story is what's holding games back from true greatness? Show me your finest cutscene, your most shocking twist, your most moving endgame cinematic, and I will give you exactly the same response as I would to the worst, the most predictable, the most leaden. All it does is rub in my face all the things the game won't let me do myself."