Do we want quantity or quality RPGs?
It's all very well to be an achievement whore or even a completionist, but what happens when the RPG you're playing lasts barely 15 hours and clocking up points doesn't even raise a sweat? We feel cheated, that's what happens. But is plodding through a 150-hour epic, hitting milestone after milestone, a better alternative? Surely there's a compromise somewhere between the two.