50°

Short circuit - Getting to the long and the short of shrinking PC games

During the creation of aquatic masterpiece, BioShock, Irrational Studios couldn't figure out how long their game was going to be. Creepy little girls? Check. Violent oafs in diving suits? Check. The number of gameplay hours? Um...

Developers find it easy to predict the length of a shooter, as the genre's linear. But BioShock's more open nature was far more troublesome.

"When we started focus testing, there was a huge time variance from one player to another," says Bill Gardner, lead level designer on the game. "Our concerns mostly came from people who were taking too long rather than people ploughing through, so we had to find ways to guide players along without holding their hands too much. This scared the shit out of us at first."
TnS - supercontributor
Published: 643 days 8 hours ago | Article | Gaming | PC
 
 
 

Gaming
God of War III Demo Giveaway
Gaming | Article
Would you like to play the demo but don't have a code? Well if you didn't preorder God Of War III yet and if you didn't purchase the Collection her...

Gaming
Douchebag (John Mayer) vs. a Crap Sandwich (Ton...
Gaming | Article
Celebrities and videogaming are not from the same planet. I always cringe at celebrity interviews in videogame magazines regardless that they are n...

Gaming
Orioto Sneak Peak At New Kirby Art
Gaming | News
BeefJack writes: "Orioto certainly has been busy lately, his work on Swimming Under Clouds may have paid off but it's probably taken up a lot ...
10°

Gaming
Murder, looting, pizza theft, and other hazards...
Gaming | Article
slate.com writes:This past year, during a brave attempt to weather the sweaty show floor of the video-game industry's annual E3 conference, I stopp...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News