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130°
Sonic the Hedgehog: What went wrong?
21
PSU takes a good look at the Sonic franchise and talks about the problems and mis-steps Sega took that is bringing Sonic to a shadowy fate. PSU talks about what Sega can do to revive this poor mascot and how to bring it back to the glimmering franchise it once was.
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NoUseMerc
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Published: 909 days 19 hours ago | Article |
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The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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Showing: 1 - 21 of 21 Comments
Phantom_Lee
- 909 days 20 hours ago
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1 -
they never did transform well from 2D and 3D....and they never try to fix it afterwards...
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FreeMonk
- 909 days 14 hours ago
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1.1 -
...because Sega is full of morans. Simple.
Instead of them taking the classic 2D game like Nintendo did and turn it into a 3D platformer instead of a game on rails, they messed it up with horrible voice actors (The kids for Star Wars Ep1.ehh), and adding humans when the orignal Sonic game didn't involve humans was stupid.
They they go and release Sonic on next-gen consoles with HORRENDOUS load times, even when loading a simple box of text with the same visuals.
Sega need to go back to basics, and release a Hi-Res 2D Sonic on XBLA or PS3 Network. That, or give up!
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Crotin
- 908 days ago
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1.2 -
Sonic Adventure 1 was actually a really good game other than those sidestory missions where you have to talk to people...but every game after that just went downhill
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sidar
- 909 days 19 hours ago
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2 -
I think its because they tried to add a story to it while playing.
the 3d versions had dialogs that were corny..most of the time.
the 2d games never had dialogs whatso ever it was just about running and collecting those emeralds.
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Phantom_Lee
- 909 days 19 hours ago
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2.1 -
I agree
man..
it really was a shame...SEGA was my fav....they were big back then......now..well, u know..
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VendettaWFT
- 909 days 19 hours ago
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3 - I'll tell ya what went wrong
You can only have so many 2D side scrollers, doing the exact same thing (collecting rings,destroy bad guy, repeat), before they start to get monotonous. You gotta think, Sega pumped out 3 Sonic games, a Sonic and Knuckles game and a couple of other Sonic ripoffs (Sonic Pinball), all of which were 2d side scrollers. Then they got progressively worse as they went to 3d, though I still back Sonic Adventure for Dreamcast as a pretty solid game.
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pwnsause
- 909 days 19 hours ago
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3.1 -
i agree, though Sonic was fun until after the end of the Genesis' life, they dont know what to do with Sonic at all, it is repetitive, they need to start being creative on what Sonic can do. Bioware is working with Sega to make Sonic RPG, but would that work?
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r1000
- 909 days 9 hours ago
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3.2 -
Vendetta, yea thats like the hundreds of FPS's out there....
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bluecapone
- 909 days 19 hours ago
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4 -
Sega went wrong with sonic when they took his speed away all sonic games of the past have been about fast gameplay and that what works now they added guns cars and all that extra not needed crap
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sidar
- 909 days 19 hours ago
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4.1 -
i dont think his speed would work in a 3d environment unless you have this static level where you run and run only( just like on the wii and even that one was better then the PS3/360 version)
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SETBAK
- 909 days 15 hours ago
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5 - sigh. . .
Sonic was awesome. I even bought Sonic Adventure on the dreamcast. I haven't bought or rented one since then but they do need to make him faster. SEGA should just make a new Sonic game with Blast Processing. Now that would be sweet.
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BBsin
- 909 days 14 hours ago
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6 -
Maybe they should tried the Crash Bandicoot aproch and used very narrow and small platform levels instead of big huge areas (a la sonic adventures). Big wide areas plus super speed never did it for me, they need to make the 3d stages more narrow and straight forward like how the 2d sonic was. And also focus on speed instead of Guns, Vechicles and Choas control.
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Whoooop
- 909 days 13 hours ago
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7 - .
He ran out of blue...
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Itachi
- 909 days 11 hours ago
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8 -
sonic adventure on the dreamcast rocked
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MK_Red
- 909 days 9 hours ago
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9 -
Good read. Hopefully we will one day see Sonic back to its true shape. I loved original Sonic on Genesis.
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Primal Rex
- 909 days 6 hours ago
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10 -
It went 3D thats what went wrong.Bring back the old 2D gameplay i say
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TruthHurts
- 909 days 6 hours ago
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11 - what went wrong.
what went right?
their hasn`t been a solid sonic game in YEARS.
@primal rex
I agree. I want some 1080p/60fps 2D game.
downloadable.
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Syko 360
- 909 days 6 hours ago
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12 -
They need to make one of those E! True Hollywood Stories about Sonic. About him running around in his glory days doing blow off hookers asses with Mario in the 80's, and how it all went horribly wrong in the 3rd dimension. Or something like that....
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UJUSTLOSTONE
- 909 days 5 hours ago
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13 - HA !!!
That was funny, but we all need to pay our respects to a fallen Hero
R.I.P Sonic
We loved, We Lost you, But you will always be remembered (sniff, sniff)
friggin morons.......
Just give him to Insomniac already !!!!
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TheExecutive
- 909 days 3 hours ago
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what went wrong? EVERYTHING. There, mystery solved.
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AcidRhain
- 908 days 1 hour ago
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15 - better controls.
Sega has become a second rate videogame company, they halfas$ every sonic game lately with janky controls and a crappy camera. Would it really be that hard to spend a little more time in developement working on these two very important aspects of the game?? would it?
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Showing: 1 - 21 of 21 Comments
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