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190°
Antialiasing and Anisotropic Filtering Explained
13
In various graphical discussion nowadays, frequently gamers talk about antialiasing and anisotropic filtering. These are advanced techniques used to improve the image quality of 3D graphics. But what exactly are they, and how do they work?
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extremetech.com
marison
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Published: 933 days 2 hours ago | Article |
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Gamer Zone Posting Guidelines
The Gamer Zone is for members who want a more friendly and civilized discussion. This section is heavily moderated by the N4G staff, so leave your fanboyism at the door please. Members who are unable to behave in a mature and respectful manner will be temporarily or permanently restricted from posting in the Gamer Zone. Using words such as Xbots and Sony droids, or other words from the console war vocabulary, is strictly prohibited in this Zone.
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Showing: 1 - 13 of 13 Comments
Cartesian3D
- 933 days 2 hours ago
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1 - thx...
very good job.. thanx alot for this article.. many guys here must know more about graphic technologies..
good luck
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marison
- 933 days 1 hour ago
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1.1 -
If the guys here try to read more than one or two paragraphs that is not PS3 bash/enlightment or Xbox 360 bash/enlightment will be good!
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Bebedora
- 932 days 15 hours ago
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1.2 - Thanks
A very good read indeed. AFx16 FTW!
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Charlie2688
- 933 days 1 hour ago
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2 -
Dont we all just love AA and AF? I do :D
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marison
- 933 days 1 hour ago
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3 - One interesting more direct console related excerpt
"In the following image, we're going to zoom in a bit on one part of the image, so you can compare what it looks like without AA to the same view with 2x multisample AA applied. On modern graphics cards, this is the fastest, lowest-quality setting there is. On the Xbox 360, many claim that this level of AA is "free" and suffers no performance hit. Nothing is "free" in 3D graphics, but the performance penalty is probably quite small, thanks to the way the 360's graphics chip and embedded DRAM module work."
They do not talk about PS3 and Wii anti-aliasing, maybe because they do this in a more common way. But all explanation is a must read to anybody that wants talk about graphics effects knowing more than only the specifications launched with the console of choice.
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GameJunkieJim
- 933 days 1 hour ago
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4 - This was wht so many games looked better on the Dreamcast than on the PS2.
I'm only teasing here, but this is true:
When Dreamcast owners made fun of the PS2 for not having anti-aliasing, Sony said it wasn't important.
Make of that what you will.
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Marriot VP
- 932 days 23 hours ago
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4.1 -
"rumble was last gen" -Kaz hirai
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Charlie2688
- 932 days 21 hours ago
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4.2 - I
remember a certain company that said that HDMI and 1080p were not important...guess what happend later :)
ill give you a hint starts with a "E"
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GameJunkieJim
- 932 days 10 hours ago
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4.3 - HDMI isn't important for the 360
If your TV supports it, it will do 1080 over VGA.
HDMI serves no purpose except for taking up an input on the TV (for the 360)
But at least Microsoft gives you a cable to use it with.
The main difference is that the Elite came out because people asked for it. Microsoft listened.
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THWIP
| 932 days 23 hours ago - User only got 1 bubble -
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Bebedora
- 932 days 15 hours ago
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5.1 - It is
if you look at the LoTR MMORPG pics.
The difference is big when looking at things in the distance. Very big difference.
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mcintosh233
- 932 days 22 hours ago
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6 -
thanks for that article i knew what AA was (basically) but i never had a clue what AF was.
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marison
- 932 days 10 hours ago
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6.1 - Hope this article give inspiration to others
post other technological information stories. That will be awesome to our comunity.
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