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Things The 'Flower' Team Ditched

During the Experimental Gameplay Sessions yesterday, developer Jenova Chen revealed several features that his team tried and then removed from the PS3 downloadable game "Flower."

They removed:

* Timers, which they thought might help motivate the player
* Desert terrain, which would cost any players who flew over it some petals
* Spells, which were part of a system that allowed the player to gain improved flight abilities
* Orbs, into which players were going to deposit petals in order to unlock checkpoints
Alternative Sources:
Cutting Room Floor - thesixthaxis.com | By: cc_star
Columbo - moderator
Published: 273 days ago | News | GDC 2009 | PlayStation 3
 
 
 
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