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170°
GDC 2008
Interview: SCEA's Scott Steinberg on PS3 Momentum
109 days 13 hours ago | GDC 2008 | Interview |
Cyrus365
Gamedaily.Biz writes: "During GDC we sat down with Scott Steinberg, VP of Product Marketing at SCEA, to talk about the impact of a Blu-ray vic...
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60°
GDC 2008
Interview: Former Atari engineer Allan Alcorn -...
116 days 8 hours ago | GDC 2008 | Interview |
Cyrus365
GamesIndustry.Biz writes: "According to GDC 2008 attendee evaluations, the most popular session was not the Portal post-mortem or even the Sup...
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10°
GDC 2008
Interview: Chris Satchell Talks XNA, Zune &...
117 days 19 hours ago | GDC 2008 | Interview |
BIoodmask
At the recent GDC Gamedaily sat down with Chris Satchell, GM of the Game Developer Group for Microsoft, to talk about the company's plans for XNA c...
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20°
GDC 2008
Q&A: Can Games Provide Meaningful Discussion?
119 days 17 hours ago | GDC 2008 | Interview |
BIoodmask
What if a game's legacy weren't its set pieces or its graphics, but the issues and choices players make. For people like Warren Spector, such a thi...
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20°
GDC 2008
N+: Beyond The Postmortem - 'Those decisions th...
120 days 19 hours ago | GDC 2008 | Interview |
Cyrus365
Gamasutra writes: "In this interview, N creators Raigan Burns and Mare Sheppard of developer Metanet - and Nick Waanders, president of Slick E...
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120°
GDC 2008
Peter Molyneux Talks Fable 2, BioShock Lessons ...
121 days 16 hours ago | GDC 2008 | Interview |
TnS
At long last MTV Multiplayer has transcribed its GDC interview with Peter Molyneux, head of Lionhead Studios and chief architect of the Xbox 360 fa...
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10°
GDC 2008
Peter Molyneux Interview: From Fable 2 to Conne...
121 days 20 hours ago | GDC 2008 | Interview |
BIoodmask
Shacknews writes: "During last month's Game Developers Conference, my beloved co-worker Nick Breckon decided to play a little prank on me...
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20°
GDC 2008
PSP Fanboy interview: Secret Agent Clank's Lesl...
121 days 21 hours ago | GDC 2008 | Interview |
Cyrus365
PSP Fanboy writes: "Way back at GDC weeks ago, we had a chance to chat with Lesley Mathieson from High Impact Games. They're currently working...
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60°
GDC 2008
Interview: BioWare's Design Docs
122 days ago | GDC 2008 | Interview |
BIoodmask
BioWare's founders open up about their games, the company's beginnings and recent sale, and even look ahead ... a little. Read on for Scott Steinbe...
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10°
GDC 2008
Games still don't tell good stories, says Warre...
122 days 18 hours ago | GDC 2008 | Interview |
TnS
Warren Spector, the mastermind behind the Deus Ex franchise and Thief 3, has spoken about his discontent with the current state of storytelling in ...
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50°
GDC 2008
Unreal Console Success - Interview: Epic's Mich...
125 days 8 hours ago | GDC 2008 | Interview |
Cyrus365
GamesIndustry.Biz writes: "Epic Games has really raised its profile on videogame consoles over the past few years - first with Gears of War, m...
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60°
GDC 2008
The Too Human Side of Denis Dyack, Part 3
127 days 10 hours ago | GDC 2008 | Interview |
Cyrus365
Crispy Gamer tracked down Silicon Knights President Denis Dyack post-GDC to get details about the development of Too Human and more; read on for th...
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60°
GDC 2008
The Too Human Side of Denis Dyack, Part 2
127 days 10 hours ago | GDC 2008 | Interview |
Cyrus365
Crispy Gamer tracked down Silicon Knights President Denis Dyack post-GDC get details about the development of Too Human and more; read on for Part ...
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30°
GDC 2008
BioWare: New RPG Will 'Revitalize The Love Of T...
128 days 20 hours ago | GDC 2008 | Interview |
TnS
Stephen Totilo of MTV Multiplayer writes: "Am I correct in believing that many 'Sonic' fans have grown tired of Sonic's friends? Tha...
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90°
GDC 2008
BioWare: How We Can Improve The Side Quests For...
130 days 19 hours ago | GDC 2008 | Interview |
TnS
Did you think that Mass Effect's side quests could be better? If so, then the guys who run BioWare agree that there is room for improvement. T...
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10°
GDC 2008
Interview: The Too Human Side of Denis Dyack
130 days 19 hours ago | GDC 2008 | Interview |
BIoodmask
Silicon Knights rebuilt Too Human using their own proprietary engine -- the Silicon Knights Engine -- and during this year's Game Developers Confer...
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50°
GDC 2008
Interview: Harmonix' Greg LoPiccolo - Leader of...
131 days 8 hours ago | GDC 2008 | Interview |
Cyrus365
GamesIndustry.Biz writes: Greg LoPiccolo's earned credits for music and sound on classic games such as System Shock and Descent before becoming the...
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50°
GDC 2008
Kombo Talking Wii Fit With Nintendo
131 days 8 hours ago | GDC 2008 | Interview |
The Round Peg
A couple weeks ago at Game Developers Conference 2008, Kombo sat down and chatted with Nintendo of America Associate Localization Produce Erik Pete...
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100°
GDC 2008
Nintendo Talks WiiWare - Considers Horoscope, M...
133 days 18 hours ago | GDC 2008 | Interview |
TnS
If you were sitting in on MTV Multiplayer's interview with Nintendo of America's Tom Prata at the Game Developers Conference you might have thought...
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10°
GDC 2008
RPG Vault: Sacred 2 Dev Team - GDC 2008 Insights
134 days ago | GDC 2008 | Interview |
The Round Peg
At the Game Developers Conference, IGN RPG Vault asked some of their industry friends and acquaintances what they did this year. These responses c...
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40°
GDC 2008
Interview with God of War: Chains of Olympus Co...
134 days 12 hours ago | GDC 2008 | Interview |
Cyrus365
Music4games writes: Gerard Marino is most noted as the principal composer of Sony PlayStation's God of War I and II, the first of which which won t...
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190°
GDC 2008
EA Discusses Mirror's Edge Sickness Concerns, L...
134 days 18 hours ago | GDC 2008 | Interview |
TnS
Last month at GDC, EA hosted an event showcasing DICE's work, which included a live demonstration of Mirror's Edge. The sight of the game's heroine...
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10°
GDC 2008
Connecting Communities, Redefining Xbox Live: C...
134 days 23 hours ago | GDC 2008 | Interview |
Cyrus365
Gamasutra writes: At GDC, one of the biggest announcements was Microsoft's Xbox Live: Community Games, an extension of its indie-driven XNA develop...
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5°
GDC 2008
GDC 08 Interview: Age of Conan Game Director Ga...
136 days 2 hours ago | GDC 2008 | Interview |
Kheldon
The MMO Gamer staff writer Steven Crews gives his impressions of a hands-off demo of Age of Conan, then talks one on one to game director Gaute God...
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20°
GDC 2008
Aliens and Brothers in Arms: HH Interview from ...
136 days 23 hours ago | GDC 2008 | Interview |
Maldread
The scandinavian gamesite Gamereactor talks to the president of Gearbox Software, Randy Pitchford, about Aliens: Colonial Marines and Brothers in A...
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10°
GDC 2008
PS3 Fanboy interview: Q-Games' Dylan Cuthbert
137 days 1 hour ago | GDC 2008 | Interview |
Cyrus365
PS3 Fanboy writes: Dylan Cuthbert should be a name familiar to any real PS3 fan. Responsible for Q-Games, and their PixelJunk series of PSN games, ...
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50°
GDC 2008
Sony Online's 'Agency' Women Talk In-Game Bras,...
137 days 1 hour ago | GDC 2008 | Interview |
TnS
Being that women working in games is a topic MTV Multiplayer are quite interested in, they sat down with The Agency producers Sherry Floyd and Heat...
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30°
GDC 2008
Gametrailers: Hot Shots Golf: Out of Bounds - G...
137 days 19 hours ago | GDC 2008 | Interview |
Cyrus365
Gametrailers takes their best shots at the Lead Artist for this new innovative golf game
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20°
GDC 2008
Video Interview: Why Denis Dyack Never Gave Up ...
137 days 23 hours ago | GDC 2008 | Interview |
TnS
MTV Multiplayer's Stephen Totilo writes: "If I was making a list of top 10 answers I ever got in an interview, the following honest, open...
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160°
GDC 2008
The State of PlayStation Network: John Hight I...
138 days 2 hours ago | GDC 2008 | Interview |
The Round Peg
A lot of ink has been given to the massive success and appeal of the Xbox Live Arcade as a platform for gamers, developers and publishers. Details ...
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