30°

GDC 2008
Why Video Game Stories are "Stupid"
610 days 10 hours ago | GDC 2008 | Article | BIoodmask
If you want people to follow your plot," Ken Levine told the audience, "it has to be really f---ing stupid." His words weren't ...
20°

GDC 2008
EndWar Blog: GDC
617 days 6 hours ago | GDC 2008 | Article | toughNAME
Last month Ubisoft sent their very own Michael de Plater (Creative Director on EndWar) to the Game Developers Conference in San Francisco. Lucky fo...
10°

GDC 2008
GDC 2008 – Two Panel Discussions on Stories in ...
623 days 23 hours ago | GDC 2008 | Article | The Round Peg
Last time, Deirdra Kiai of Adventure Gamers blogged about a panel discussion that dissected the quality of storytelling in games of the past. Now, ...
10°

GDC 2008
GDC 2008 – Two Panel Discussions on Stories in ...
623 days 23 hours ago | GDC 2008 | Article | The Round Peg
Deirdra Kiai had the pleasure of being part of the Adventure Gamers contingent of people attending GDC this year, and was even more pleased to disc...
30°

GDC 2008
Why The Makers Of A Video Game About Wolves Hop...
626 days 16 hours ago | GDC 2008 | Article | TnS
As video games become more sophisticated, game makers are finding themselves asked what they're teaching players. How many gamers knew the name Ayn...
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30°

GDC 2008
The Biggest Problem Facing the Industry? Lack o...
626 days 18 hours ago | GDC 2008 | Article | The Round Peg
While attempting to draw up a list of things he enjoyed most about GDC week, Alex Petraglia of Primotech came to the realization that overhearing o...
30°

GDC 2008
Gamasutra: Making Games For PlayStation Network...
627 days 14 hours ago | GDC 2008 | Article | Cyrus365
Gamasutra: At his Game Developers Conference session, senior developer relations account manager Chris Eden revealed much of the inner workings of ...
30°

GDC 2008
GameSpy: State of the Station: Post-GDC Fallout
628 days ago | GDC 2008 | Article | Cyrus365
Sterling McGarvey of GameSpy writes: Well, I prepped a mid-GDC State of the Station, but the pace of the show, and Sony's muted presence, made me d...
10°

GDC 2008
Gamasutra - Best Of GDC: The Nuance of Uncharte...
628 days 11 hours ago | GDC 2008 | Article | Cyrus365
Gamasutra writes: Naughty Dog Lead Character Technical Director Judd Simantov capped off the Thursday schedule with an hour-long discussion of the ...
150°

GDC 2008
GDC 2008 - Insomniac SPU Programming
629 days 14 hours ago | GDC 2008 | Article | tfur
A truly excellent PowerPoint article on SPU usage, programming and techniques by Mike Acton and Eric Christensen from GDC 08. "Insomniac'...
230°

GDC 2008
Square Enix Preparing To Make Quality Nintendo ...
631 days 10 hours ago | GDC 2008 | Article | mephman
A magnitude of Wii game developers have simply been making quick cash-ins on Wii in hopes that it's new audience won't notice the poor quality and ...
10°

GDC 2008
The Three C's of GDC 08: Casuals, Children, and...
631 days 11 hours ago | GDC 2008 | Article | RuJoshin
Article written by: Steven Crews an author and journalist specializing in the MMO genre. The first C, for me, was Casuals. Now, before we...
10°

GDC 2008
Game Developers Conference 2008 Review
631 days 20 hours ago | GDC 2008 | Article | The Round Peg
The Game Developers Conference in San Francisco traditionally has been about equipping developers with the tools to make better video games. But th...

GDC 2008
Storytelling in games: Bioshock vs. Final Fantasy
632 days ago | GDC 2008 | Article | The Round Peg
At the Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story panel at GDC, 2K Games Creative Director Kenneth Levine drew a ...
10°

GDC 2008
GameTap: Street Fighter IV Meets the Press
632 days 8 hours ago | GDC 2008 | Article | Cyrus365
GameTap writes: This year's Game Developers Conference wasn't the first opportunity the press had to get in some serious playtime with Street Fight...
80°

GDC 2008
An Invite-Only GDC Is Bad for All Sides
632 days 13 hours ago | GDC 2008 | Article | Relin
The organizers of GDC are thinking about restricting press access to invited outlets only, which is a huge blow to both the press and developers.
10°

GDC 2008
BioWare's Derek French on Building Mass Communi...
633 days 10 hours ago | GDC 2008 | Article | The Round Peg
Continuing Gamasutra's best of GDC 2008 series, BioWare Live team producer Derek French discusses the nuts and bolts of community building from for...
20°

GDC 2008
TGR: Mirror's Edge Preview
634 days 19 hours ago | GDC 2008 | Article | Erasmus
Battlefield:Bad Company wasn't the only game TGR saw at the EA DICE event at GDC. Check out the preview as well as all new screenshots.
10°

GDC 2008
As Gaming Turns Social, Industry Shifts Strategies
636 days ago | GDC 2008 | Article | The Round Peg
Even before Electronic Arts roiled the video game world on Sunday with its $2 billion hostile takeover bid for Take-Two Interactive, even before Ph...
40°

GDC 2008
James Silva: Former Dishwasher, Rising Xbox Star
636 days 6 hours ago | GDC 2008 | Article | The Round Peg
As a game designer, James Silva's greatest inspiration was Bruce Lee. "I had been a dishwasher at a restaurant three or four years ago. Y...

GDC 2008
Turns Web Surfing Into A War Game
637 days ago | GDC 2008 | Article | The Round Peg
Can't devote 30 hours a week to World of Warcraft? Try racking up experience points and slaying enemies in the course of your mundane daily browsin...

GDC 2008
GDC 08 Conference Coverage: The Illustrative Wo...
637 days ago | GDC 2008 | Article | Bundini
At GDC on Friday, Jason Mitchell, one of Valve's leading graphics engineers, held a workshop entitled "Stylization with a Purpose: The Illustr...
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140°

GDC 2008
Lifting up FFXIII's skirts for a quick ogle
637 days 13 hours ago | GDC 2008 | Article | Beren
Jeremy Parish 1UP editor: "So rather than waste my time asking questions I knew he wouldn't answer, I tried and find some interesting ang...
70°

GDC 2008
A land of indie games & clever controllers:...
637 days 16 hours ago | GDC 2008 | Article | Catastrophe
Ben Kuchera fo Ars Technica writes: "Covering a show this expansive with only two people proved to be a unique challenge, and it would take bo...
70°

GDC 2008
Best Of GDC: Peter Molyneux's Top 10 GDC Procla...
637 days 17 hours ago | GDC 2008 | Article | TnS
At last week's Game Developers Conference 2008 in San Francisco, Lionhead co-founder Peter Molyneux held a session to show off his in-production me...
20°

GDC 2008
Square Enix at GDC 2008
637 days 20 hours ago | GDC 2008 | Article | soul
The Game Developers Conference 2008 ended a few days ago, and although only four Square Enix developers had sessions during the event, information ...
50°

GDC 2008
Gaming Trends Part 1: Narrative in Games
638 days ago | GDC 2008 | Article | Nostradavis
Roly Reyes of Ripten writes: "Over the past few weeks, I've been noticing quite a few themes that have been making their way through the ...
10°

GDC 2008
Lunch with Luminaries Transcript
638 days ago | GDC 2008 | Article | The Round Peg
Next-Gen.biz has published a transcript of the Luminaries Lunch at the GDC last week. They have edited the transcript and deleted some sections wh...

GDC 2008
GDC 08: Scott Rogers on Awesome Boss Battles
638 days ago | GDC 2008 | Article | BCkmar
Formerly a designer of bosses on games such as Maximo 2 and God of War II, Scott Rogers has since sold out to work on licensed drivel as THQ's crea...

GDC 2008
CheatCC's GDC 08 Coverage: The Good, The Bad, a...
638 days 5 hours ago | GDC 2008 | Article | mmccc
CheatCC writes: "The Game Developer's Conference may have packed its bags and fled San Francisco until next year, but it's left enough buzz-wo...
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