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30°
GDC 2008
Why Video Game Stories are "Stupid"
610 days 10 hours ago | GDC 2008 | Article |
BIoodmask
If you want people to follow your plot," Ken Levine told the audience, "it has to be really f---ing stupid." His words weren't ...
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20°
GDC 2008
EndWar Blog: GDC
617 days 6 hours ago | GDC 2008 | Article |
toughNAME
Last month Ubisoft sent their very own Michael de Plater (Creative Director on EndWar) to the Game Developers Conference in San Francisco. Lucky fo...
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10°
GDC 2008
GDC 2008 – Two Panel Discussions on Stories in ...
623 days 23 hours ago | GDC 2008 | Article |
The Round Peg
Last time, Deirdra Kiai of Adventure Gamers blogged about a panel discussion that dissected the quality of storytelling in games of the past. Now, ...
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10°
GDC 2008
GDC 2008 – Two Panel Discussions on Stories in ...
623 days 23 hours ago | GDC 2008 | Article |
The Round Peg
Deirdra Kiai had the pleasure of being part of the Adventure Gamers contingent of people attending GDC this year, and was even more pleased to disc...
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30°
GDC 2008
Why The Makers Of A Video Game About Wolves Hop...
626 days 16 hours ago | GDC 2008 | Article |
TnS
As video games become more sophisticated, game makers are finding themselves asked what they're teaching players. How many gamers knew the name Ayn...
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The Art Institute of Pittsburgh – Online Division
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When you graduate from the Game Art & Design program, you will have the training and skills you need to compete for jobs in the game industry.
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30°
GDC 2008
The Biggest Problem Facing the Industry? Lack o...
626 days 18 hours ago | GDC 2008 | Article |
The Round Peg
While attempting to draw up a list of things he enjoyed most about GDC week, Alex Petraglia of Primotech came to the realization that overhearing o...
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30°
GDC 2008
Gamasutra: Making Games For PlayStation Network...
627 days 14 hours ago | GDC 2008 | Article |
Cyrus365
Gamasutra: At his Game Developers Conference session, senior developer relations account manager Chris Eden revealed much of the inner workings of ...
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30°
GDC 2008
GameSpy: State of the Station: Post-GDC Fallout
628 days ago | GDC 2008 | Article |
Cyrus365
Sterling McGarvey of GameSpy writes: Well, I prepped a mid-GDC State of the Station, but the pace of the show, and Sony's muted presence, made me d...
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10°
GDC 2008
Gamasutra - Best Of GDC: The Nuance of Uncharte...
628 days 11 hours ago | GDC 2008 | Article |
Cyrus365
Gamasutra writes: Naughty Dog Lead Character Technical Director Judd Simantov capped off the Thursday schedule with an hour-long discussion of the ...
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150°
GDC 2008
GDC 2008 - Insomniac SPU Programming
629 days 14 hours ago | GDC 2008 | Article |
tfur
A truly excellent PowerPoint article on SPU usage, programming and techniques by Mike Acton and Eric Christensen from GDC 08. "Insomniac'...
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230°
GDC 2008
Square Enix Preparing To Make Quality Nintendo ...
631 days 10 hours ago | GDC 2008 | Article |
mephman
A magnitude of Wii game developers have simply been making quick cash-ins on Wii in hopes that it's new audience won't notice the poor quality and ...
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10°
GDC 2008
The Three C's of GDC 08: Casuals, Children, and...
631 days 11 hours ago | GDC 2008 | Article |
RuJoshin
Article written by: Steven Crews an author and journalist specializing in the MMO genre. The first C, for me, was Casuals. Now, before we...
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10°
GDC 2008
Game Developers Conference 2008 Review
631 days 20 hours ago | GDC 2008 | Article |
The Round Peg
The Game Developers Conference in San Francisco traditionally has been about equipping developers with the tools to make better video games. But th...
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5°
GDC 2008
Storytelling in games: Bioshock vs. Final Fantasy
632 days ago | GDC 2008 | Article |
The Round Peg
At the Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story panel at GDC, 2K Games Creative Director Kenneth Levine drew a ...
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10°
GDC 2008
GameTap: Street Fighter IV Meets the Press
632 days 8 hours ago | GDC 2008 | Article |
Cyrus365
GameTap writes: This year's Game Developers Conference wasn't the first opportunity the press had to get in some serious playtime with Street Fight...
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80°
GDC 2008
An Invite-Only GDC Is Bad for All Sides
632 days 13 hours ago | GDC 2008 | Article |
Relin
The organizers of GDC are thinking about restricting press access to invited outlets only, which is a huge blow to both the press and developers.
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10°
GDC 2008
BioWare's Derek French on Building Mass Communi...
633 days 10 hours ago | GDC 2008 | Article |
The Round Peg
Continuing Gamasutra's best of GDC 2008 series, BioWare Live team producer Derek French discusses the nuts and bolts of community building from for...
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20°
GDC 2008
TGR: Mirror's Edge Preview
634 days 19 hours ago | GDC 2008 | Article |
Erasmus
Battlefield:Bad Company wasn't the only game TGR saw at the EA DICE event at GDC. Check out the preview as well as all new screenshots.
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10°
GDC 2008
As Gaming Turns Social, Industry Shifts Strategies
636 days ago | GDC 2008 | Article |
The Round Peg
Even before Electronic Arts roiled the video game world on Sunday with its $2 billion hostile takeover bid for Take-Two Interactive, even before Ph...
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40°
GDC 2008
James Silva: Former Dishwasher, Rising Xbox Star
636 days 6 hours ago | GDC 2008 | Article |
The Round Peg
As a game designer, James Silva's greatest inspiration was Bruce Lee. "I had been a dishwasher at a restaurant three or four years ago. Y...
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5°
GDC 2008
Turns Web Surfing Into A War Game
637 days ago | GDC 2008 | Article |
The Round Peg
Can't devote 30 hours a week to World of Warcraft? Try racking up experience points and slaying enemies in the course of your mundane daily browsin...
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5°
GDC 2008
GDC 08 Conference Coverage: The Illustrative Wo...
637 days ago | GDC 2008 | Article |
Bundini
At GDC on Friday, Jason Mitchell, one of Valve's leading graphics engineers, held a workshop entitled "Stylization with a Purpose: The Illustr...
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Free online magazine for gamers
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Gamerzines are free magazines for gamers, written by professional games journalists.
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140°
GDC 2008
Lifting up FFXIII's skirts for a quick ogle
637 days 13 hours ago | GDC 2008 | Article |
Beren
Jeremy Parish 1UP editor: "So rather than waste my time asking questions I knew he wouldn't answer, I tried and find some interesting ang...
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70°
GDC 2008
A land of indie games & clever controllers:...
637 days 16 hours ago | GDC 2008 | Article |
Catastrophe
Ben Kuchera fo Ars Technica writes: "Covering a show this expansive with only two people proved to be a unique challenge, and it would take bo...
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70°
GDC 2008
Best Of GDC: Peter Molyneux's Top 10 GDC Procla...
637 days 17 hours ago | GDC 2008 | Article |
TnS
At last week's Game Developers Conference 2008 in San Francisco, Lionhead co-founder Peter Molyneux held a session to show off his in-production me...
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20°
GDC 2008
Square Enix at GDC 2008
637 days 20 hours ago | GDC 2008 | Article |
soul
The Game Developers Conference 2008 ended a few days ago, and although only four Square Enix developers had sessions during the event, information ...
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50°
GDC 2008
Gaming Trends Part 1: Narrative in Games
638 days ago | GDC 2008 | Article |
Nostradavis
Roly Reyes of Ripten writes: "Over the past few weeks, I've been noticing quite a few themes that have been making their way through the ...
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10°
GDC 2008
Lunch with Luminaries Transcript
638 days ago | GDC 2008 | Article |
The Round Peg
Next-Gen.biz has published a transcript of the Luminaries Lunch at the GDC last week. They have edited the transcript and deleted some sections wh...
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5°
GDC 2008
GDC 08: Scott Rogers on Awesome Boss Battles
638 days ago | GDC 2008 | Article |
BCkmar
Formerly a designer of bosses on games such as Maximo 2 and God of War II, Scott Rogers has since sold out to work on licensed drivel as THQ's crea...
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5°
GDC 2008
CheatCC's GDC 08 Coverage: The Good, The Bad, a...
638 days 5 hours ago | GDC 2008 | Article |
mmccc
CheatCC writes: "The Game Developer's Conference may have packed its bags and fled San Francisco until next year, but it's left enough buzz-wo...
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