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10°

GDC 2008
Outsourcing Catches On In Game Industry
600 days 20 hours ago | GDC 2008 | News | Horny Melon
There has been news of developers moving over seas, but not to much on actual outsourcing. As costs weigh down on developers and publishers a like,...
170°

GDC 2008
Interview: SCEA's Scott Steinberg on PS3 Momentum
601 days 14 hours ago | GDC 2008 | Interview | Cyrus365
Gamedaily.Biz writes: "During GDC we sat down with Scott Steinberg, VP of Product Marketing at SCEA, to talk about the impact of a Blu-ray vic...
60°

GDC 2008
Interview: Former Atari engineer Allan Alcorn -...
608 days 8 hours ago | GDC 2008 | Interview | Cyrus365
GamesIndustry.Biz writes: "According to GDC 2008 attendee evaluations, the most popular session was not the Portal post-mortem or even the Sup...
10°

GDC 2008
Interview: Chris Satchell Talks XNA, Zune &...
609 days 19 hours ago | GDC 2008 | Interview | BIoodmask
At the recent GDC Gamedaily sat down with Chris Satchell, GM of the Game Developer Group for Microsoft, to talk about the company's plans for XNA c...
30°

GDC 2008
Why Video Game Stories are "Stupid"
609 days 20 hours ago | GDC 2008 | Article | BIoodmask
If you want people to follow your plot," Ken Levine told the audience, "it has to be really f---ing stupid." His words weren't ...
20°

GDC 2008
Q&A: Can Games Provide Meaningful Discussion?
611 days 18 hours ago | GDC 2008 | Interview | BIoodmask
What if a game's legacy weren't its set pieces or its graphics, but the issues and choices players make. For people like Warren Spector, such a thi...
20°

GDC 2008
N+: Beyond The Postmortem - 'Those decisions th...
612 days 20 hours ago | GDC 2008 | Interview | Cyrus365
Gamasutra writes: "In this interview, N creators Raigan Burns and Mare Sheppard of developer Metanet - and Nick Waanders, president of Slick E...
120°

GDC 2008
Peter Molyneux Talks Fable 2, BioShock Lessons ...
613 days 16 hours ago | GDC 2008 | Interview | TnS
At long last MTV Multiplayer has transcribed its GDC interview with Peter Molyneux, head of Lionhead Studios and chief architect of the Xbox 360 fa...
10°

GDC 2008
Peter Molyneux Interview: From Fable 2 to Conne...
613 days 21 hours ago | GDC 2008 | Interview | BIoodmask
Shacknews writes: "During last month's Game Developers Conference, my beloved co-worker Nick Breckon decided to play a little prank on me...
20°

GDC 2008
PSP Fanboy interview: Secret Agent Clank's Lesl...
613 days 22 hours ago | GDC 2008 | Interview | Cyrus365
PSP Fanboy writes: "Way back at GDC weeks ago, we had a chance to chat with Lesley Mathieson from High Impact Games. They're currently working...
60°

GDC 2008
Interview: BioWare's Design Docs
614 days ago | GDC 2008 | Interview | BIoodmask
BioWare's founders open up about their games, the company's beginnings and recent sale, and even look ahead ... a little. Read on for Scott Steinbe...
10°

GDC 2008
WarCry Network: Earthrise: GDC Preview
614 days 9 hours ago | GDC 2008 | Preview | The Round Peg
The MMO market has become increasingly tough arena to fight in for small, independently funded start-ups like Masthead Studios, but these Bulgarian...
20°

GDC 2008
IGN Vault: Jumpgate Evolution Preview
614 days 9 hours ago | GDC 2008 | Preview | The Round Peg
NetDevil is hard at work on a space combat MMORPG called Jumpgate Evolution. The game is set to launch late 2008, and is currently in a very limite...
20°

GDC 2008
GTTV Extended Cuts - Microsoft: John Schappert
614 days 18 hours ago | GDC 2008 | Video | Cyrus365
GTTV writes: "John Schappert lets us know what big games you will be playing on the Xbox 360 and how you can make your own games with XNA."
10°

GDC 2008
Games still don't tell good stories, says Warre...
614 days 19 hours ago | GDC 2008 | Interview | TnS
Warren Spector, the mastermind behind the Deus Ex franchise and Thief 3, has spoken about his discontent with the current state of storytelling in ...
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30°

GDC 2008
New Details Unveiled for Prototype: Mayhem Unle...
615 days 21 hours ago | GDC 2008 | News | Cyrus365
Gamedaily writes: "After working on The Incredible Hulk: Ultimate Destruction for Sierra Games, Vancouver, British Columbia-based developer Ra...
20°

GDC 2008
EndWar Blog: GDC
616 days 16 hours ago | GDC 2008 | Article | toughNAME
Last month Ubisoft sent their very own Michael de Plater (Creative Director on EndWar) to the Game Developers Conference in San Francisco. Lucky fo...
90°

GDC 2008
Online Shooter Brings Cash-For-Kills Gaming To ...
616 days 20 hours ago | GDC 2008 | News | Cyrus365
MTV Multiplayer writes: "Ever wanted to translate your gaming skills into dollar bills? Now's your chance. In the online multiplayer...

GDC 2008
Unformatted: Episode 2
617 days ago | GDC 2008 | Podcast | tordavis
Torrence Davis of The Bitbag writes, "This is our new weekly podcast. We basically get together to talk about technology, gaming, anime and wh...
50°

GDC 2008
Unreal Console Success - Interview: Epic's Mich...
617 days 9 hours ago | GDC 2008 | Interview | Cyrus365
GamesIndustry.Biz writes: "Epic Games has really raised its profile on videogame consoles over the past few years - first with Gears of War, m...
20°

GDC 2008
TGR: Fracture Preview
618 days 21 hours ago | GDC 2008 | Preview | Erasmus
Get the latest on this innovative shooter where the best weapon is right under your feet.
60°

GDC 2008
The Too Human Side of Denis Dyack, Part 3
619 days 11 hours ago | GDC 2008 | Interview | Cyrus365
Crispy Gamer tracked down Silicon Knights President Denis Dyack post-GDC to get details about the development of Too Human and more; read on for th...
60°

GDC 2008
The Too Human Side of Denis Dyack, Part 2
619 days 11 hours ago | GDC 2008 | Interview | Cyrus365
Crispy Gamer tracked down Silicon Knights President Denis Dyack post-GDC get details about the development of Too Human and more; read on for Part ...
30°

GDC 2008
GameTrailers TV- GDC Episode
619 days 19 hours ago | GDC 2008 | TV | Kareem
This week on Gametrailers TV, catch the big guns from GDC 08 as Scott Steinberg form Sony and John Schappert from Microsoft throw down over Gears o...
10°

GDC 2008
Gametrailers: Invisible Walls Episode 1
619 days 22 hours ago | GDC 2008 | Video | Kareem
Get the inside scoop on the industry with Gametrailers brand new weekly show!
30°

GDC 2008
BioWare: New RPG Will 'Revitalize The Love Of T...
620 days 21 hours ago | GDC 2008 | Interview | TnS
Stephen Totilo of MTV Multiplayer writes: "Am I correct in believing that many 'Sonic' fans have grown tired of Sonic's friends? Tha...
90°

GDC 2008
BioWare: How We Can Improve The Side Quests For...
622 days 20 hours ago | GDC 2008 | Interview | TnS
Did you think that Mass Effect's side quests could be better? If so, then the guys who run BioWare agree that there is room for improvement. T...
10°

GDC 2008
Interview: The Too Human Side of Denis Dyack
622 days 20 hours ago | GDC 2008 | Interview | BIoodmask
Silicon Knights rebuilt Too Human using their own proprietary engine -- the Silicon Knights Engine -- and during this year's Game Developers Confer...
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50°

GDC 2008
Interview: Harmonix' Greg LoPiccolo - Leader of...
623 days 8 hours ago | GDC 2008 | Interview | Cyrus365
GamesIndustry.Biz writes: Greg LoPiccolo's earned credits for music and sound on classic games such as System Shock and Descent before becoming the...
10°

GDC 2008
GDC 2008 – Two Panel Discussions on Stories in ...
623 days 9 hours ago | GDC 2008 | Article | The Round Peg
Last time, Deirdra Kiai of Adventure Gamers blogged about a panel discussion that dissected the quality of storytelling in games of the past. Now, ...
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Recently Commented On
BBC News: Red ring of death returns...
586 days 8 hours ago | GDC 2008
Interview: SCEA's Scott Steinberg o...
601 days 5 hours ago | GDC 2008
Why Video Game Stories are "St...
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Interview: Former Atari engineer Al...
607 days 20 hours ago | GDC 2008
Peter Molyneux Talks Fable 2, BioSh...
612 days 16 hours ago | GDC 2008
Games still don't tell good stories...
614 days 19 hours ago | GDC 2008
New Details Unveiled for Prototype:...
615 days 21 hours ago | GDC 2008
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