Storytelling in games: Bioshock vs. Final Fantasy

At the Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story panel at GDC, 2K Games Creative Director Kenneth Levine drew a line in the sand when it comes to designing stories for video games. On one side, there's Final Fantasy - the old school method of "pushing" stories onto gamers with cut scenes, a method he says Square has done well. However, Kenneth doesn't like this method, and prefers to "pull" gamers into the story by putting story elements into skippable audio bits and hidden places. He wants to invite the players to hear the story if they want to, rather than force it upon them with cut scenes.
The Round Peg - contributor
Published: 222 days 17 hours ago | Article | GDC 2008 | Gaming | Dev News
 
 
 
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