Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.
The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC (and Xbox 360) games.
A new Helldivers 2 pulled off the ultimate heroic act to save the day when a full team couldn't complete an objective.
Players are resorting to unusual and frustrating methods in order to leave lobbies in Helldivers 2 when they're the host.
Bandai Namco just released a free demo of its upcoming anime JRPG Sand Land for PS5, Xbox Series X|S, PS4, and PC ahead of the game's release.
The game was on my radar anyway but now I almost feel obligated to buy it after what happened. I will definitely check the demo out.
I wasn't a fan of the demo just a open world combat demo no story I'm sure the full game story will be good.
Interesting to think of Sony helping out the other platforms. But if it can only help to raise the bar for multiplatform games them everyone should welcome this as good news.
No More "Gimped" Ps3 Ports!
Thats why DiRT was Better on PS3 graphically, but anyway its good news
It's wierd to see that they would support the competition, but I see why, Ps3 based multiplatform development= better multiplatform games.
So does this also mean something like M$ XNA might be on the way?