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GDC 07: Looking back on Final Fantasy XII

When Square Enix started work on Final Fantasy XII for the PlayStation 2, it was determined to have a short-term turnaround for the project, according to Taku Murata, Square Enix's head of research and development.

He told a packed room at GDC during a session titled "Final Fantasy XII Postmortem" that the company had employees working on a variety of specialist subtasks. He said, "We wanted to avoid a long-term development period, [and] to solve that problem we just hired so many employees that you can't imagine." In the end, the game was five years in development.
scottie2521 - contributor
Published: 669 days 4 hours ago | Article | GDC 2007 | PlayStation 2
 
 
 
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