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G4TV: Microsoft Vs. Sony At TGS 2009: Battle Of The Motion Controllers

G4TV writes: "At Tokyo Game Show 2009, Microsoft and Sony touted their upcoming motion controllers in different ways. Sony actually showed off working games at itsTGS press conference. Resident Evil 5 and LittleBigPlanet were demonstrated on stage. While it was only two games, it was an important showing for two reasons. First, it showed real-world applications of Sony's motion controls on existing products. Secondly, Sony showed that it will have first-party and third-party support."
Cyrus365 - contributor
Published: 93 days 5 hours ago | Article | PlayStation 3 | Xbox 360
 
 

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gamesR4fun - 93 days 6 hours ago
1 - what ms was at TGS?
Lol nathal

Sony owned this one ms wasnt even a factor imo

especially in the motion sensing department real working applications vs some high paid jap devs saying cool things that might happen...
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DIRTYHAIRYJOYSTICK - 93 days 4 hours ago
1.1 - Bogus
You got a bunch of disagrees for the truth. Next time you better watch out before you say anything remotely negative about Natal or you might lose bubbles or get banned. Doesn't matter what reality says or what happened, just watch the big brainwash show and think it's cool Microsoft always brings big names (think Beatles and Kojima) to distract people from the actual lack of substance and continued hardware failure.
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darthv72 - 93 days 4 hours ago
1.2 - ???
I havent seen any footage of the keynotes but I wanted to ask this first off. What could you really do with motion controls in LBP or even Res5? Shake your stick and make your sack boy wiggle? That just sounds tooooo funny.

Seriously though, what good do current games really benefit from this pink ball on a stick where as NEW games made specifically for natal and this could be more ground breaking? MS already showed that existing games of the right type could be adapted for motion controls ie: driving. I am sure others could be adapted as well like shooters and maybe a few sports titles but you cant adapt everything.

LBP is a platformer and really would be odd using the movie magic style of mocap control. Res5...? could work but then again you know the real deal will be stuff made specifically for it. Showing off a couple of current games is a cop out as they didnt really show the potential it can bring.

When I see those balls on a stick and think about two people really playing with them in the same room...running around chasing each other to make their on screen character do the same I am reminded of an ooolllllddd john ritter movie called skin deep. There was a scene where he and another person had glow in the dark condoms and um well....in a dark room you get the picture.

Sorry if that seemed a bit off topic but sony's approach is just late to the party. They should stick to the eyetoy and existing sixaxis and make that work for them.
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randomwiz - 93 days 4 hours ago
1.3 -
"...real-world demonstrations and actual games?"

"Or do you prefer Microsoft's broad support and star-studded panel?"

assume what you will with my comment
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klashawnd - 93 days 4 hours ago
1.4 -
@darthv72:

Here's what you can do with RE5 and motion controls:

http://www.youtube.com/watc...
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Tony P - 93 days 4 hours ago
1.5 -
The article is a little unfair on MS, making it sound like they haven't shown off Natal in real-world applications. That's among the first things they tried to do at E3. They showed the casual motion stuff like the paint thing (which isn't my bag), but also how Natal could be used on existing series like Burnout. This was months ago. Short memories on some people.

On the other hand, I don't get how Natal is supposed to be out first yet Sony is the first to give us a list of real games while MS shows off high-profile brainstorming and big names... That's not bad, but obviously concrete info is clearly more progressive. I can't help but wonder what the hold up is with MS.
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rockleex - 93 days 3 hours ago
1.6 - I'm pretty sure...
Natal could allow for some new types of games to be made. Ones where the player can use their whole body to interact with a game.

But don't expect it to be accurate enough for hardcore experiences like shooter games that require super precise aiming.

Or simulation driving games that require the exact amount of pressure on a brake pedal just enough to make it around the corner... but not too much to lose a few split seconds off your lap time, or you'll end up in 3rd place.

Too much and too quick of body movements would not be recommended either. Otherwise your game avatar might end up breaking his limbs because of Natal's inaccurate skeleton mapping.

I just hope Microsoft is able to make Natal as precise as WiiMotionPlus or Sony's motion controller. That way, we'll be able to play some hardcore "skill and precision required" games with Natal.
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coolirisGB - 93 days 3 hours ago
1.7 - LOL?
The Japanese developers were excited about Sony's offerings? they seem to be all talking about what Microsoft has.
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darthv72 - 93 days 3 hours ago
1.8 - @rock
It is funny how you mention the motion plus and the sony wand in your statement. It was only obvious to do so but I think people are missing out on a bigger scope. MS has shown you can do controls with NO controller in your hands.

That is the wow factor here. Anyone can do motion controls if you are having to hold something in your hand to help control the motion. Honestly it would be easier to just not hold anything and let your fingers and hands and body do the controlling. People seem to miss that key point difference between the three types of motion controlling experiences.

Sony and nintendo relying on something to help you control the onscreen action. MS lets YOU control the onscreen action. How hard is that to figure out? What makes you an expert on "Natal's inaccurate skeleton mapping"??? I am no expert and can admit that.

I see MS approach as virtual reality without the headgear and funky power gloves. Now all we need is the holodeck...
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Cenobia - 93 days 3 hours ago
1.9 - @darthv72
What? Flip that around and tell me how Natal could be used in place of the motion controllers? Your argument seems incredibly one sided. Let me sum up your point of view: "With the PS Motion controller you have to run around with a stick in your hand to move sackboy around, but with natal YOU RUN AROUND to move sackboy around!!1!!" Yeah...that makes perfect sense.

I have trouble seeing a use for Natal at all, although I'll admit that my interest in the 'PSMotion' has waned since I discovered that it has no thumb stick. I constantly question the uses for natal, and all I ever get is "you can hurl your hand in the air to throw a grenade in Halo". The truth is that both technologies will have to prove themselves to me (I haven't seen the demos you speak of either).

And would people get over the sexual innuendos already? It was old the second day the 'PSMotion' was announced, it isn't getting funnier if that's what you people think. The Wii-mote is basically the same damn thing with a name ripe for controversy, and I never heard jokes this bad about that device.
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rockleex - 93 days 3 hours ago
1.10 - darthv72 obviously missed the first sentence of my comment.
"Natal could allow for some new types of games to be made. Ones where the player can use their whole body to interact with a game."

I wouldn't doubt it if he simply skimmed over everything I said.

I don't claim to be an expert on Natal, that is your own words. But I did learn a lot about Natal after E3. There were many articles and videos that displayed how Natal works. Seeing as you're a 360 fanboy, I'm surprised you didn't even pay attention to them.

If you didn't know, Natal roughly maps your limbs onto a virtual skeleton. The virtual skeleton is what a game/application will work with, not your body. If Natal can't even accurately map your limbs onto the skeleton, then you're screwed.

Tell me how Natal can allow you to play Call Of Duty with no controller, seeing as how it can barely accurately map a person lifting his leg.

http://www.youtube.com/watc...

Not only did Natal inaccurately map his limbs onto the Avatar's skeleton, Natal went so far as to move the skeleton's limbs ALL OVER THE PLACE. That is pretty significant.

Natal can not detect sub-millimeter movements that are needed in a shooting game.

Just compare the Natal painting demo to Sony's painting demo. Natal only displays paint throwing. While Sony demonstrates sub-millimeter painting, drawing, and writing along with paint throwing.

Not only that, Sony wasn't afraid to demonstrate gun shooting, arrow shooting, or ninja star throwing at small objects and moving objects in third person OR first person view. All of that while maintaining sub-millimeter accuracy.

Tell me what Microsoft has shown to insure us that Natal can handle accurate measurements?
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Tony P - 93 days 2 hours ago
1.11 -
At this point, the hardcore vs casual thing isn't even that important.

The question still stands: where are ANY of MS's Natal games about now?

Need to hear something soon and more than Paint Party again. The heck is Rare doing?
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slayorofgods - 93 days ago
1.12 -
Natal is just an overly expensive overly developed version of Wii Ware. I don't see the elderly flocking to Microsoft to play wii fit ever. The only people that are excited about Natal are the same people that are always exited about 360 products. I have yet to meet one PS3 or Wii exclusive owner that even cares about Natal, meaning Microsoft is only preaching to the quire.
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RAM MAGNUMS - 93 days 5 hours ago
2 - as a hardcore gamer...
im gonna step out of this topic.

PS3 FTW!

and nobody pays me to say that.
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edhe - 93 days 2 hours ago
2.1 -
As a hardcore gamer you wouldn't have a platform preference.

TrollFail.
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DIRTYHAIRYJOYSTICK - 93 days 5 hours ago
3 - As I was reading IGN and the other sites
All I see are articles bragging about companies that are going to be supporting Natal. I almost forgot Sony was at TGS based on the Sony coverage.
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K1W1 - 93 days 4 hours ago
4 -
With Sony having the advantage of two keynote presentations they clearly had the better platform to show what they had on offer.

As far as the motion control war goes you really have to give this round to Sony for actually showing something.

although It seems there is an interest in Natal from Japanese developers. Dose that mean they are all making games for it?

Sooner or later Microsoft are going to have to show what their development partners are doing with Natal. I still have high hopes for what can be achieved with Natal, but kudos to Sony for showing some real gameplay.
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BrokenAnarchy - 93 days 4 hours ago
4.1 -
I think Sony won this round too since they demonstrated games on it, instead of just talking about it.

I know I'll probably get disagrees for this but..

I don't know about that Natal presentation.. It seemed like Hideo Kojima and Keiji Inafune were just reading off PR sheets, the whole thing felt scripted.
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boss_killa - 93 days 4 hours ago
5 - does MS have an actual working version of Natal???
if they do, why not show it?

this makes me think MS doesnt have Natal working yet, or atleast working to how they promised.
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K1W1 - 93 days 4 hours ago
5.1 -
Natal is working. It's been shown to the press and developers behind closed doors and featured in some TV shows.

Development kits have been shipped to Studios and from what we have been told most are working on games for it.

But Microsoft have been very quiet since the E3 unavailing. They hope that Natal will give the 360 some fresh legs going forward, witch it could do.

Some have noticed some minor lag in Natal's motion tracking, I would like to think that they are trying to iron out little things like that before any major public showings.
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edhe - 93 days 2 hours ago
5.2 -
They've been showing the same stuff since E3 though. Need to freshen it up.
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v1c1ous - 93 days 4 hours ago
6 - other than natal
havent really heard any news :/
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MajestieBeast - 93 days 4 hours ago
7 - @v1c1ous
Thats how brainwashed you are.
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Bodyboarder_VGamer - 93 days 4 hours ago
7.1 -
Who are you talking to?
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v1c1ous - 93 days 4 hours ago
7.2 - ???
now i dunno if that sounded pro-sony or pro-ms....
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gamesR4fun - 93 days 4 hours ago
7.3 -
? can u elaborate..

i mean u talking about his comment? cause i didnt see anything ms that impressed me.

Sure we got the usual NA press makin a big deal about nothing i mean Natal what now...
The forza demo? Maybe ok def a lot closer to gta5 than anyone else but still not good enough. The game dont even touch prolog despite what Destructoid n the likes says.
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Thoreau - 93 days 4 hours ago
8 - once again
sony gives us reality and micro gives us????????possibility?
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Kushan - 93 days 4 hours ago
8.1 -
So let me get this straight - Sony shows off the motion controller working with a first party game (littlebigplanet) and a third party game (resident evil 5) and it's all wonderful and brilliant and such.
But at E3, Microsoft shows Natal working with a first party game (that breakout style one) and a third party game (Burnout Paradise) and yet it's only "Possibility"?
As far as I can see, both companies are on equal footing. They've both demonstrated the technologies they have to offer, they've both got heavy industry support, there's not much left to "prove", all we can do is wait and see what the final products have to offer.
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K1W1 - 93 days 4 hours ago
8.2 -
"Sony gives us reality and micro gives us????????possibility?"

I also have to disagree with this comment, Microsoft have shown Natal working, playing games and navigating the 360 dashboard.

I'm positive that if Microsoft had a keynote at TGS they would have shown something similar to what Sony did.
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rockleex - 93 days 4 hours ago
8.3 - I guess what he meant to say was...
That Sony showed their motion controller in use with hardcore applications.

While Microsoft has only shown Natal with casual experiences such as Breakout and Milo.

Even Burnout was "casualized" by taking away the amount of pressure you can put on the brake or gas pedal. You can only gas all the way or brake all the way, seeing as how Natal so far is still pretty inaccurate in estimating the location and movements of the player's limbs onto a virtual skeleton.
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gamesR4fun - 93 days 3 hours ago
8.4 - ya but they didnt
show a damn thing at tgs why? they jus give up on Japan? then why even show up?

N natal e3 wasnt that impressive either as i recall it was more smoke and mirrors than substance 2.
I just wanna see this in action on a new ip using it for third party like burnout or lord forbid a fps is just plain bunk. No way would i play any of those games using that crap can u imagine running around n shootin in a fps.
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Noob - 93 days 4 hours ago
9 - Lol
Just wait until both are actually out. This site is going to be filled with nothing but motion controller versus articles.
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Vespertine - 93 days 4 hours ago
9.1 -
And by default, Sony would win.

And that's N4G for you.
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edhe - 93 days 2 hours ago
9.2 -
Well this site does appear to be overrun by a pro-sony contingent of commenters.

I'm sure the sane folk try not to bother anymore.
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killer_pwned89 - 93 days 4 hours ago
10 -
Personally i think the ps3 wand is starting to shape up well and intrest me more. With that we know that we will be able to play any kind of game we want. But with natal you really gonna think like FPS how are we gonna be able to do all the things their are to do in a FPS with natal? Yes the ps3 motion controller seems very simlar to the wii mote but its a start. Also anyone can understand how the motion controller will work with anything over natal. They both seem really great ideas and from the confrence of course sony took the floor. Im just pushing the fact that microsoft needs to show us the pros and cons of this and how its going to work with are games. This is something completely new and we cant be left out in the dark not knowing how its going to work.
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edhe - 93 days 2 hours ago
10.1 -
The wand does look good, but it's the same vein as the wiimote. The step up that natal is is unprecedented. It reads you, your skeletal structure, your face not a controller input.

These articles are effectively moot as the devices are apples/oranges.
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CobraKai - 93 days 4 hours ago
11 -
I wonder if RE5 and LBP would just need firmware updates to use the NewAxis. I hope so.
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killer_pwned89 - 93 days 4 hours ago
11.1 -
I wouldnt doubt it at all man probley the developers will release a patch for them. That would just be a waste of money and stupid to release a another version of the game with the motion control fuction enabled.
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Kushan - 93 days 4 hours ago
11.2 -
They would need a patch for sure. Remember, RE5 had no way of controlling your target other than the analogue sticks. this means that at best, Sony would have to map the motion control inputs to arbitrary analogue stick movement. Not as easy as it sounds and very...clumsy to use.
On the other hand, it's comparatively easy for Capcom to patch in the controls themselves, it's pretty easy to change one form of input to another when you have the source code handy.
On the other hand, something like Unreal Tournament MAY get away without a patch as you can fairly easily adapt motion controller stuff to mouse input, but once again it'd be "better" if it was patched into the game itself.
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ForROME - 93 days 4 hours ago
12 -
ROME says the winner at this one was easily SONY
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eagle21 - 93 days 4 hours ago
13 - I'll take Sony's thank you. :)
At least we know:

a.) It will work and won't break.
b.) Get supported with QUALITY games for years.
c.) Sony has been working with motion since the early 00's.
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peeps - 93 days 3 hours ago
13.1 -
"a.) It will work and won't break."

How do you know this? If you say because sony delivers quality hardware then fair enough. i believe they do however my 360 has died on me once and my ps3 has died on me once...

"b.) Get supported with QUALITY games for years."

Nothing certain yet and nothing suggests natal won't be heavily supported as well

"c.) Sony has been working with motion since the early 00's."

I was not aware of this. however natal isn't ms developed. it was a third party thing that could have easily have been picked up by sony, instead was used by ms.
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edhe - 93 days 2 hours ago
13.2 -
Actually natal was developed in-house. The company they bought was a business move to buy out patents etc to avoid issues going forward.

MS were doing motion control in the 90's - it just wasn't as good.
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jleack - 93 days 4 hours ago
14 -
Both weren't particularly great, but Sony took the cake as far as Press Conferences are concerned.
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v1c1ous - 93 days 4 hours ago
14.1 - but they took it by default
since they were the only ones who did a conference :p
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Godmars290 - 93 days 4 hours ago
15 - The most amazing/annoying thing about all this.
No matter the amount of hype around both, not one solid title has been shown on either. Besides that stupid Wii-clone soccer game.
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v1c1ous - 93 days 3 hours ago
15.1 - 2010
year of the waggle
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peeps - 93 days 3 hours ago
16 -
re5 with motion controls would be really cool and well it's been proven to work with the wii version of re4. only this time it's got hd graphics as well :D

looking frwd to seeing what devs manage to do with both natal and sony's motion control.

i'd say i'm more looking frwd to sony's as things stand atm cus i think i'd prefer to have some form of physical interaction (i.e. holding the wand, pulling a trigger etc)
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Grandreaper9999 - 93 days 3 hours ago
17 -
I think Natal will achieve more success, simply because it's more gimmicky. Sony will probably implement the wand more practically within games, and achieve a bit of success, and Nintendo doesn't have to do anything, they already made their money. I'm not excited for ANYTHING related to motion controls tbh. Damn Nintendo to hell for putting the scent of cash money gimmicks in Sony and MS's noses.
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Spike47 - 93 days 3 hours ago
18 - So now you want to play with thin air, how realistic is that? Since when was an updated Eyetoy groundbreaking? Oh I forgot, it's MS, so it has to be the second coming.
I was impressed when Sony showed off their "prototype", they showed how it could be used in hardcore games, he shot an arrow prefectly at an enemy. Then we saw the RTS in action.

I think Sony's motion controller is better, if I want to jump around and play with thin air I'll go outside.
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