Tech-Gaming writes: "After thirty years of gaming and hundreds of written reviews, I am still having a difficult time putting the experience of Dragon Age into words. A portion of the problem is related to the game's enormous scope- with six distinct stories each branching into thousands of directions over a sixty hour quest, seeing the entire game is a near impossibility. However, the bigger predicament emanates from the game's feel. Having immersed myself in interactive entertainment for so long, I can typically perceive a game's internal structure; every reaction by the player is countered by a game's reaction. This cycle becomes a game's logic, and if you play any title long enough, it becomes painfully visible. It's usually when a game stops being interesting."