TGR E3'09: Borderlands Preview

In an age where shooters are all trying to outdo each other's realism, it's refreshing to hear Gearbox's creative director Mikey Neumann tell us that, "realism can eat shit and die." This bolshy mantra is first made apparent in Borderland's new art style. It's gone cel-shaded since we last saw it, making for a flashier, comic-book style vibe. This succeeds at streamlining the focus of the game from a gritty, desolate atmosphere to pure, raw fun.
SlamVanderhuge - contributor
Published: 128 days 18 hours ago | Preview | E3 2009 | PlayStation 3 | Xbox 360 | PC
 
 
 
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