220°

EA confirms 'small team' working on Mirror's Edge 2

A 'small team' is working on Mirror's Edge 2, EA has confirmed.

Speaking to VideoGamer.com at E3, the outspoken Patrick Soderlund, who as senior vice president at EA Games Europe oversees all European game development, said he was "excited" by what developer DICE, where he is based, will do with the game.

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videogamer.com
qface645431d ago

1 thing people should notice SMALL TEAM? ._.

Buttons5431d ago (Edited 5431d ago )

I hope they add three things:

1) A story (there was none to speak of in the first one) and
2) Less of the anime cutscene crap; they sucked. If you want animated cutscenes, do it like inFamous.
4) An online mode. It would be so easy; for example, imagine a messenger bag in the middle of a bunch of rooftops. 16 players are spaced evenly from each other and the same distance from the bag. Whoever gets the bag first must take it to a specified location. The other players must attack that person to get the bag and bring it to their location. The catch is they players without the bag can't attack each other. This would even work with small teams.

lordgodalming5431d ago (Edited 5431d ago )

Maybe it's a small team because they're not rebuilding the engine? Anyway, I'll probably check this one out. I finally picked up the first game for $30 and thought it was pretty great. The only two things I'd fix are the rampant screen-tearing, which made some of the quicker large scale moments really confusing, and the inability to play chapter time trials offline.

Ahmay5431d ago

4 player team relay races against other 4 player teams using the bag as a baton.

fierce multiplayer races from point A to B.

Disccordia5431d ago

Or maybe it's a small team because DICE are currently working on about 20 Battlefield games at the moment.

Dark General5431d ago

I actually think the time trials and speedruns were perfect for the game instead of multiplayer. It fit perfectly.

Either way I'm excited for a sequel. The first is a under rated gem.

+ Show (2) more repliesLast reply 5431d ago
KingKionic 5431d ago

Hopefully more story this time around.

mrv3215431d ago

Small team is a good thing, Mirrors edge looked great, better than most games. People forget how little in terms of people you actually need to make a good game. What Mirrors Edge lacked was...

Story.
Progression.
Variety.

These are three of it's mian hurdles which with this small team can be overcome, imagine learning new abilities, opening up new areas etc, that would be cool. Even and open world game.

Mirrors Edge has the ability to be great, like many E.A games but like E.A some lack the final but oh so important bits.

I wish them luck and I will be buying just because Mirrors Edge was so fresh.

Buttons5431d ago

What do you mean by 'variety'? Can you specify? I thought Mirror's Edge was full of variety of locations and maps.

mrv3215431d ago

Location usually rooftops, I'd like some gritty stuff.
Enemies- Few difference
The fact you have EVERYTHING at the start.

OgTheClever5431d ago

I completely disagree with the third point since the fact that the game is completely skill based is why I loved it so much. Don't get me wrong, I like games where you have lots of upgrades as well, but I just don't think it would suit the playstyle of Mirror's Edge. Basically the whole game I spent learning Faith's abilities and limitations and making this a variable would make it very difficult to consistently keep the flow going.

Another point is the actual story mode was only a very small part of the game for me since I spent a majority of my time 3 starring all of the time trials and completing the speed runs. The story mode was only very basic training for this because earning 3 stars on each trial requires thinking outside of the box with moves and maneuvers which you could barely imagine at the start of the game

-MD-5431d ago

I loved the look and feel of the first one I think it needs a story and less frustrating parts (I got stuck at certain points once or twice that were extremely annoying).

xdye0175431d ago

Co-op is needed in the game. Longer story. More eye catching locations. etc.

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan454d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya454d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled453d ago (Edited 453d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney453d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled453d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist453d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin454d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled453d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE453d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi453d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE453d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina470d ago (Edited 470d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183470d ago (Edited 470d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher470d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku469d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama470d ago (Edited 470d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot470d ago (Edited 470d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola470d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem470d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad470d ago (Edited 470d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost469d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad469d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz470d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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