
Sean Hollister from GameCyte writes: Over three years in the making, and with just a single month before its commercial debut on August 31st, we thought we'd heard everything there was to hear about Mercenaries 2: World in Flames. The game's huge. It has online co-op. You can blow $#!^ up. But while exploring Pandemic Studios' next-gen playground of destruction at E3 2008, we noticed something new: lots and lots of billboards, with the word "Massive" embedded in placeholder text near the bottom of each.