
Shacknews report's: When I saw Halo Wars at last year's E3, the Ensemble-developed RTS prequel certainly looked impressive, though I couldn't say much about the game's fabled control scheme.
The entire game hinges on the success of its control scheme, on a player's ability to quickly zoom across a battlefield and issue commands to an entire army. That's really easy to do with a mouse and keyboard, not so much with an Xbox 360 controller.
Ensemble is certainly aware of this--additional control scheme work is part of why Halo Wars was just delayed into 2009, along with general balance tweaks and a crowded holiday season.