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10°
Industry News
Q&A: Pligersdorffer and A Taste of Cyanide
1 day 9 hours ago | Industry News | Interview |
BIoodmask
French development studio Cyanide are at work on cross-platform Games Workshop license Blood Bowl (the license of which they gained after an out-of...
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10°
Industry News
Producers of the Roundtable: Structuring Your Team
1 day 9 hours ago | Industry News | Interview |
BIoodmask
Gamasutra is partnering with GameProducer.net, a game production resource, for a series of Q&As named "Producers of the Round Table"....
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10°
Industry News
Interview: Ubiquitous Ambition
2 days 9 hours ago | Industry News | Interview |
BIoodmask
Ubisoft's success in the boxed casual games market has been well-documented, but where can it go from here? The firm's Product Director of Third-Pa...
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10°
Dev News
Q&A: Aristen's Gladwell On FxStudio's 'Spec...
3 days 11 hours ago | Dev News | Interview |
harry190
Middleware developer Aristen, founded by ex-Monolith developers Toby Gladwell and Andrew Kaplan, has announced FxStudio Creativity Suite, a cross-p...
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10°
Dev News
FF Tactics A2 Development Team Interview (2)
3 days 14 hours ago | Dev News | Interview |
deanogee
The four people responsible for bringing FINAL FANTASY TACTICS A2: Grimoire of the Rift to life shares secrets about the project's development, the...
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10°
Industry News
Interview: Neopets Founders Launch Meteor Games
4 days 1 hour ago | Industry News | Interview |
BIoodmask
The folks behind the Neopets phenomenon are launching a new studio called Meteor Games. GameDaily sit down with CEO Adam Powell to find out why Met...
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10°
Dev News
NEW Q&A: FIFA Soccer 09
4 days 2 hours ago | Dev News | Interview |
Hartley001
EA Sports seems to be planning a lot for this year's iteration of its long-running FIFA series, with FIFA 09 supposedly coming packed with "25...
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210°
Dev News
Sony's Eric Lempel Talks PS3 Version 2.4
4 days 6 hours ago | Dev News | Interview |
J@D
GameSpy: Is there an official list of available games slated to patch with trophies on or around Wednesday beyond Super Stardust HD, PAIN, Warhawk,...
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The Art Institute of Pittsburgh – Online Division
AdBot | Advertisement
When you graduate from the Game Art & Design program, you will have the training and skills you need to compete for jobs in the game industry.
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10°
Industry News
Q&A: Neopets Creators Found Meteor Games
4 days 10 hours ago | Industry News | Interview |
BIoodmask
The original creators of Neopets have founded their own company, Meteor Games, and announced production of an unnamed youth-targeted virtual world ...
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10°
Industry News
In-Depth: Sams Talks The State Of Blizzard
4 days 11 hours ago | Industry News | Interview |
BIoodmask
Paul Sams is the chief operating officer at Blizzard Entertainment, the billion-dollar-a-year developer of the Warcraft, StarCraft, and Diablo fran...
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20°
Industry News
Strategy Informer Interviews Brad Wardell, CEO ...
4 days 13 hours ago | Industry News | Interview |
JamieSI
Digital Distribution is well and truly flying. Strategy Informer can name at least ten companies perfecting the platform. Stardock are one of the l...
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350°
Dev News
Gears of War 2: More Emotionally Affecting than...
5 days ago | Dev News | Interview |
SolidSnake93
Big Claims for Gears of War, could it be that the story has finally improved. Will it step up to the plate and confront Resistance 2 in its greates...
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40°
Dev News
The Man Behind Diablo III Talks Plot, Lore and ...
5 days 3 hours ago | Dev News | Interview |
Syko 360
Diablo III is so in right now. After the unsurprising announcement about Blizzard Entertainment's latest game, Kotaku pinned down the man of the mo...
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20°
Industry News
Q&A: EA Vet Young On iPhone Publisher Ngmoco
5 days 3 hours ago | Industry News | Interview |
BIoodmask
Following his recent departure from Electronic Arts after 11 years with the company, former EA Blueprint head Neil Young has announced the formatio...
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10°
Industry News
Spanking Death: Ron Gilbert Goes Episodic
5 days 3 hours ago | Industry News | Interview |
BIoodmask
Game designer Ron Gilbert is best known for his crucial role in classic adventure games at LucasArts, where he co-authored the SCUMM graphic advent...
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40°
Dev News
Bourne dev would put Matt Damon in next game
7 days 23 hours ago | Dev News | Interview |
OgTheClever
The Bourne Conspiracy developer High Moon would welcome putting Matt Damon's likeness in future Bourne titles, despite his opposition to the level ...
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290°
Dev News
A Cog in the Gears of War Machine
8 days 1 hour ago | Dev News | Interview |
SUP3R
Crispy Gamer is serving up an interview with Gears of War 2 lead designer Cliff Bleszinski: Interview Excerpt: Crispy Gamer: Have you made a...
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20°
Industry News
Masafumi Takada: Grasshopper's Musical Craftsman
8 days 1 hour ago | Industry News | Interview |
BIoodmask
Outside his Grasshopper work, Takada has been landing surprisingly high-profile work, including contributing music to games like Super Smash Bros B...
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20°
Industry News
Kenichiro Yuji My Life as a King Interview (Fin...
8 days 1 hour ago | Industry News | Interview |
deanogee
Kenichiro Yuji, director of My Life as a King (FINAL FANTASY Crystal Chronicles), talks about his fascination with bread, curry houses and penguin's.
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30°
Industry News
Wall-E Director on Closing the Pixar/Game Gap
8 days 2 hours ago | Industry News | Interview |
BIoodmask
GameDaily sit down with the writer/director Andrew Stanton to talk about Pixar game convergence, the influence of games on Pixar, and working with ...
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110°
Dev News
Q&A with Insomniac Games chief Ted Price on...
8 days 10 hours ago | Dev News | Interview |
harry190
Excerpts from the Interview: VB: You still have no urge to move to other game platforms? TP: No. There are always opportunities, since we...
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30°
Dev News
Media Molecule: It's "Seat-of-the-Pants&qu...
8 days 11 hours ago | Dev News | Interview |
OgTheClever
LittleBigPlanet creative director Mark Healey tells Next-Gen that the pressure is on at Media Molecule, the developer that's arguably the PS3's big...
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10°
Dev News
Pinnacle seeks new heights
9 days 17 hours ago | Dev News | Interview |
magyars1066
MCV writes: with a constantly evolving market, distributors have had to keep up and change with the times – and that's exactly what Pinnacle Distri...
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40°
Industry News
1C: 'We're too big to be bought'
10 days 7 hours ago | Industry News | Interview |
OgTheClever
Dominant Russian games company 1C has told MCV that it would be too expensive for any potential suitor – and that it is ready to cement its strangl...
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Wow Wee Bladestar Flame Indoor Flyer
AdBot | Advertisement
Ultra Light and Flexible / EPP Body Construction Two Wings that Spin with Helicopter Like Movement.
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640°
Industry News
Gosen: Microsoft's E3 will be 'game changing'
10 days 8 hours ago | Industry News | Interview |
OgTheClever
European VP of strategic marketing for interactive entertainment at Microsoft EMEA David Gosen has told MCV that the platform holder will unveil so...
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10°
Industry News
EDGE Interview: The Truth About Ken Levine
10 days 9 hours ago | Industry News | Interview |
BIoodmask
Chris Kline with BioShock house 2K Boston describes a humble, close-knit development team, and a creative lead that's more nerd than rock star in t...
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510°
Dev News
Nintendo has success by not looking like Sega, ...
11 days 6 hours ago | Dev News | Interview |
Cocozero
How do you make good games, Shigeru Miyamoto? By not making them look as though they're made by Sega, apparently.
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10°
Dev News
Paris GDC: The Rob Pardo Experience
11 days 6 hours ago | Dev News | Interview |
Leord
Gamasutra have sat down to talk with Rob Pardo, Senior VP of Game Design at Blizzard. He talks about how his university work in criminology and how...
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10°
Industry News
Q&A: EA Tiburon's Holt on the House of Madden
11 days 10 hours ago | Industry News | Interview |
BIoodmask
For over a decade, Florida-based EA Tiburon - founded as Tiburon Entertainment before being acquired by Electronic Arts in 1998, has served as the ...
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60°
Industry News
Paris GDC: Q&A with Id's Matt Hooper
11 days 18 hours ago | Industry News | Interview |
BIoodmask
Id Software lead designer Matt Hooper sat down with Next-Gen for an exclusive chat during the Paris GDC. Here's what he had to say about specializa...
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