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5°
Industry News
Inside the Game Localisation Round Table
30 minutes ago | Industry News | Article |
harry190
The beginning of may saw the third outing for the Game Localisation Round Table at Localisation World in Berlin. Here, organiser Miguel Bernal-Meri...
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20°
Industry News
Hide-and-seek with Hideo Kojima: 'MGS4' designe...
3 hours ago | Industry News | Article |
Fishy Fingers
Metal Gear Solid 4: Guns of the Patriots (MGS 4), a stealth-action video game developed for the PlayStation 3 game console, was released worldwide ...
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Comments(1)
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220°
Dev News
Trophy is Money, Developers are earning money o...
17 hours ago | Dev News | Article |
DrWan
Why it makes sense for developers to support the Trophy System. Trophy is money for the developers It makes a lot of business sense for c...
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10°
Dev News
Gamasutra:Not Everyone Feels The Crunch
1 day 2 hours ago | Dev News | Article |
harry190
Game developers know certain things are inevitable -- software bugs that need exterminating, for example. And schedules that invariably lead to exc...
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110°
Dev News
Ex-PC Gamer editor starts pro-Diablo III petiti...
1 day 6 hours ago | Dev News | Article |
Feemee
The Globe and Mail writes: "Greg Vederman, a one-time editor of PC Gamer Magazine and now business development manager with HP's gaming ...
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20°
Dev News
Blitz Games: The teenage twins who hit the big ...
1 day 9 hours ago | Dev News | Article |
paul_war
The first time Philip Oliver realised that he was in the games business was when he and his twin brother Andrew started thinking about their first ...
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40°
Industry News
10 Tips for Cheap Gaming
2 days ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote: "I am the budget gamer. The bargain bin burrower. The discount-disc discoverer. The second-hand software sorcerer. A...
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20°
Industry News
Is Rainbow Six Vegas 2 finally fixed?
2 days 1 hour ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote: "While Vegas 2 did have two great features, the persistent ACES system and the sprint button, the game left me cold....
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The Art Institute of Pittsburgh – Online Division
AdBot | Advertisement
When you graduate from the Game Art & Design program, you will have the training and skills you need to compete for jobs in the game industry.
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390°
Industry News
Firmware 2.40 impressions: nice but broken
2 days 4 hours ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote: "...Unfortunately, accessing your PS3's inbox and pairing up your headset is about all you can do from this in-game ...
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40°
Industry News
Hard drive install crashes my Soul Calibur IV p...
2 days 4 hours ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote: "Soul Calibur IV is shaping up quite nicely. It will be the first game in the franchise to feature online play (the ...
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20°
Dev News
Design Lesson 101 - Ratchet & Clank
2 days 4 hours ago | Dev News | Article |
BIoodmask
'Design Lesson 101' is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn s...
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10°
Industry News
Nash: Game Biz Needs To Evolve Training Practices
2 days 4 hours ago | Industry News | Article |
BIoodmask
Talking as part of an in-depth Gamasutra feature, Blitz Games art director John Nash has been discussing the state of training in the game business...
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10°
Dev News
Ubisoft is Screening Video Games for Epilepsy
2 days 4 hours ago | Dev News | Article |
Syko 360
According to Penrose, "A voluntary code currently requires warnings to be put either on the packaging of computer games or, as many of them ha...
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20°
Dev News
Hype and Hellfire: The Synergistic Power of Bli...
2 days 5 hours ago | Dev News | Article |
vasilisk
Gamecyte writes: "Unless you've been living under a rock - a rock enchanted with Resist Gaming News, Level 10 - you probably know that Blizzar...
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20°
Dev News
The Secret Of Winning The Development War
2 days 5 hours ago | Dev News | Article |
harry190
How can game developers successfully implement ongoing staff training? Blitz Games (Sneak King) art director Nash discusses how the UK developer we...
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50°
Industry News
NVISION 08: Top 10 Reasons To Attend
2 days 12 hours ago | Industry News | Article |
TiKiMaN1
What is shaping up to be a spectacular event for PC Gamers is NVISION 08. This first-ever visual computing mega-event will be held in San Jose, Cal...
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20°
Industry News
ESA Canada Endorses Controversial Copyright Bill
2 days 21 hours ago | Industry News | Article |
paulhunter
From NextGen Player: "Those of you that follow Canadian politics are probably aware that the federal Conservatives recently tabled a copy...
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50°
Industry News
Five releases to look forward to in July
3 days ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote, "June is over. Now it's time to see what awaits us in July. While the next 31 days are devoid of any huge franchise ...
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300°
Dev News
Opinion: The Problem of the Cutscene
3 days 1 hour ago | Dev News | Article |
BIoodmask
Martin Herink is a University of Oxford graduate student, and a freelance gameplay designer for Cotopia Wireless. In this editorial, he delves into...
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400°
Industry News
Sony Blu-ray or Downloads for Xbox 360 and next...
3 days 2 hours ago | Industry News | Article |
OgTheClever
product-reviews.net writes: "What will the future gamers and movie watchers want for their choice of media? Some people believe that Sony's Bl...
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Comments(58)
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20°
Industry News
Defining Boundaries: Creating Credible Obstacles
3 days 4 hours ago | Industry News | Article |
BIoodmask
'Why can't I jump over that wall?' In this intriguing design article, Sidhe's Griffiths (Gripshift) examines the usability-related issues - and sol...
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140°
Industry News
My itchy trigger finger hates the R1 button
4 days 3 hours ago | Industry News | Article |
LGFreedom
Sarcasticgamer.com wrote: "What is in a trigger? For us arm-chair generals, this usually means our favorite R1 or R trigger buttons on the PS3...
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Comments(81)
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30°
Industry News
Column: EALA's Randy Smith
4 days 11 hours ago | Industry News | Article |
BIoodmask
Randy discusses why he only disrupts his life for games that make emergent narratives possible. "As players, we know it's fun to defeat e...
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1060°
Dev News
Ryan Payton Tells us why there is a X360 in Koj...
4 days 18 hours ago | Dev News | Article |
DrWan
Earlier today, Analoghype.com bloggers said that a development kit for the 360 was spotted at Kojima Production. However this rumor was later debun...
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Comments(145)
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Ad
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Wow Wee Bladestar Flame Indoor Flyer
AdBot | Advertisement
Ultra Light and Flexible / EPP Body Construction Two Wings that Spin with Helicopter Like Movement.
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30°
Dev News
Koster: MMOs removed more features from MUDs th...
5 days 5 hours ago | Dev News | Article |
griff
Via Massively: "Areae president, MetaPlace developer, and all-around-MMO-authority Raph Koster wrote up a blog post about the influence of MUD...
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20°
Industry News
Evolution of the video game
5 days 5 hours ago | Industry News | Article |
Rowland
Tracing back the roots of video games is particularly difficult since not everyone can agree on exactly what defines a video game. One thing that i...
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10°
Industry News
Something About Japan – Dimensional Personality
6 days 23 hours ago | Industry News | Article |
Fishy Fingers
Next-Gen Write: Brick Bardo wonders how character can be maintained when it's reimagined in another format, and reflects on the work of the recentl...
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20°
Dev News
PS Blog: SOCOM: Confrontation Media Day Coverag...
7 days 3 hours ago | Dev News | Article |
emjayx
David "Point Man" Brothers here once again with some news on a series of posts on SOCOM.com.
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20°
Industry News
Feature: Practical Fluid Dynamics Part 1
7 days 12 hours ago | Industry News | Article |
BIoodmask
In a detailed bonus technical article originally printed in Game Developer magazine, Neversoft co-founder Mick West looks at how to efficiently imp...
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40°
Industry News
Sony's profitability plan: Translated
8 days 4 hours ago | Industry News | Article |
LGFreedom
Sarcastic Gamer picks apart a few convenient bullet points in Kaz Harai's presentation on Sony's annual strategic plan, in which he made clear his ...
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