170°

Industry News
Does Sega need a new console?
1 hour ago | Industry News | Article | loftydj
Sega has had a loss of a little over $500 million in 2007-2008 and has not had much success.Maybe its time for a Dreamcast 2? But Sega has never be...
10°

Dev News
Mega64 Puppet Interviews David Jaffe And Cory B...
9 hours ago | Dev News | Interview | Beg For Mercy
Mega64 has begun a six-part weekly series dubbed Marcus' Corner. All you need to know is in the first 30 seconds of the video. Following the stella...
180°

Industry News
High Impact: Build, Don't Buy Game Engines
9 hours ago | Industry News | Interview | BIoodmask
Los Angeles-based High Impact Games are the folks behind Ratchet & Clank: Size Matters for PSP/PS2 - and the upcoming Secret Agent Clank for PS...
30°

Dev News
EDGE: Fallout 3 Preview
17 hours ago | Dev News | Preview | Superfragilistic
EDGE writes: We take another sojourn into Bethesda’s bleak world of guns, ghouls and Geiger counters. "War never changes,” grumbles ...
180°

Dev News
Nintendo contradicting themself concerning storage
1 day 6 hours ago | Dev News | Interview | Freayr
It seems Nintendo's European senior marketing director is confused over what makes the Wii accessible. I realise that some people would like t...
30°

Dev News
Three Novice Mistakes in Game Design
2 days 7 hours ago | Dev News | Article | BIoodmask
Davud Sushil: "Over the past few years teaching game and simulation programming at DeVry University, I've noticed a handful of design mis...
10°

Dev News
Design Lesson 101 - Rez HD
2 days 8 hours ago | Dev News | Article | BIoodmask
'Design Lesson 101' is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn s...
30°

Industry News
Is Electronic Arts Turning Over a New Leaf?
2 days 8 hours ago | Industry News | Article | Superfragilistic
Sarcastic Gamer writes: "The Developer Gobbler. The Consumer Crusher. The Franchise Obliterator. If EA had a nickname in college, it...
190°

Industry News
Valve on DirectX 10
2 days 11 hours ago | Industry News | Interview | Extreme_Coolcat
During an interview on Left 4 Dead (actually, this is part 2), Valve's Doug Lombardi talks about the source engine and Direct X10. PCGH: Is DX...
20°

Dev News
Introducing SG-Tag game mode for GTA4
3 days 11 hours ago | Dev News | Article | GamerSigma
A home-brewed rule set for Grand Theft Auto 4 seems to be growing in popularity, and Sarcastic Gamer announces the official rules for this addictiv...
150°

Dev News
Rockstar's Houser talks EA takeover
3 days 13 hours ago | Dev News | Article | Chuck Norris
Houser says he sees some appeal in being under EA and that his company would be a "much smaller fish in a much bigger pond."
100°

Industry News
Top 5 worst game design fads of the past decade
4 days 8 hours ago | Industry News | Article | GamerSigma
We all know that when something "cool" takes hold in video games, the inevitable copy cats come out of the wood work to beat that horse t...
30°

Dev News
THE MAKING OF... Lure of the Temptress
4 days 21 hours ago | Dev News | Article | Z3rg
Quality writing in a point and click is a must, especially since Lure – with its grimy, medieval palette of browns and grays – isn’t a particularly...
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30°

Dev News
Tracy Fullerton speaks about The Night Journey
5 days 9 hours ago | Dev News | Interview | dieubussy
Tracy Fullerton, USC game designer and teacher, is currently working on a new project called The Night Journey. The project began in the mind of Bi...
30°

Dev News
An Interview With WoW's Lead Designers
6 days 14 hours ago | Dev News | Interview | wow4u
"During their visit to Blizzard's HQ in Irvine, CA, they had a chance to sit down with both Jeffrey "Tigole" Kaplan and Tom "Ka...
1000°

Dev News
Things learned from the GoW2 gameplay video
6 days 21 hours ago | Dev News | Article | Superfragilistic
X3F writes: "Okay, we've had some time to collect ourselves after watching the new Gears of War 2 gameplay video (hyperventilation FTL) a...
290°

Dev News
Game Engines - Which Game Uses What?
7 days 7 hours ago | Dev News | Article | Boldy29
Unscripted writes, Wouldn’t it be cool to know which game engine your favorite game was developed with? I thought so. I decided to break down ...
60°

Industry News
The rules of gaming
8 days 19 hours ago | Industry News | Article | Montrealien
Sean Ridgeley writes Reading the 'Design 101' column over on GameSetWatch got me thinking about The Rules of Gaming. In the latest editio...
20°

Industry News
Microsoft XNA Game Studio 3.0 CTP
8 days 21 hours ago | Industry News | Article | wow4u
"Microsoft XNA Game Studio is a toolset which makes creating great video games for Windows-based PC’s, the Zune digital media player and the X...
190°

Industry News
How to Install Games on Your Zune
8 days 21 hours ago | Industry News | Article | wow4u
The XNA 3.0 Beta is available, and with it comes the ability to install XNA games on your Zune.
10°

Dev News
Mirrors Edge: a reflection of where gameplay mi...
9 days 11 hours ago | Dev News | Preview | Superfragilistic
XboxOZ360 writes: “Gamers have been calling out for ages for new innovations in games, but, innovation from a developers standpoint means huge...
140°

Industry News
The PC is the top gaming platform (#2)
9 days 18 hours ago | Industry News | Article | Bruceongames
Why, despite rampant piracy, the PC is still the top gaming platform. And will continue to be so. (Second of two articles)
40°

Dev News
Bethesda: We Don't "Dumb Down" Franch...
9 days 20 hours ago | Dev News | Interview | Superfragilistic
EDGE interviews Fallout 3 lead Emil Pagliarulo who talks narrative, PC-to-console migration and bringing a hardcore PC franchise to the console mas...
20°

Dev News
Heavenly Sword developers Ninja Theory discuss ...
10 days 9 hours ago | Dev News | Interview | Superfragilistic
EDGE writes: Ninja Theory co-founders Tameem Antoniades and Nina Kristensen discuss the state of the gaming nation, looking back on flagship P...
30°

Dev News
Design Lesson 101: Crysis
10 days 10 hours ago | Dev News | Article | BIoodmask
'Design Lesson 101' is a regular column by Raven game designer Manveer Heir. The challenge is to play a game from start to completion - and learn s...
10°

Dev News
Educational Feature: Physics in Mass Market Games
10 days 10 hours ago | Dev News | Article | BIoodmask
Physics are an important factor in creating an immersive experience in video games. All the most memorable games have found ways of overcoming the ...
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30°

Industry News
Eurogamer liveblogging at PlayStation Day
10 days 12 hours ago | Industry News | Article | crunchie101
Eurogamer writes: 'Hello and welcome to Eurogamer's live coverage of Sony's PlayStation Day press conference on London! Cast your eyes do...
180°

Dev News
‘Pure’ Developer Disagrees About Starting On PS...
11 days 9 hours ago | Dev News | Article | Danja
On Friday we explained why Terminal Reality decided to focus on PlayStation 3 from the get go, but that’s not the approach for most studios. For ma...
30°

Dev News
Declarations of Independents: Deadly Rooms of D...
12 days ago | Dev News | Interview | harry190
Jesse Henning writes: ''Declarations of Independents focuses on the most independent of game developers: Small teams or individuals whose game...
30°

Dev News
Blood, sweat and tears behind the scenes at gam...
12 days 4 hours ago | Dev News | Article | harry190
Bobbie Johnson reports: ''It's three and a half years since Erin Hoffman became internet famous. Better known as "EA Spouse", she was t...
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