Earlier this year at the 2007 Tokyo Game Show, Gamasutra spoke to Tecmo's Kohei Shibata about the upcoming Wii title Super Swing Golf 2, the sequel to last year's Super Swing Golf, originally based on the Korean golf MMO Pangya.
It seems like you've made a lot of improvements and changes since last year's version. Where you get your feedback from -- is it from the U.S. audience or from the Japanese audience, and how do you make the decision on what features to improve?